Every item in the Deadlock shop
Weapon
Close Quarters
Weapon item, Tier 1, 800 souls, Passive
Adds weapon damage when you are within 15 m of your target, plus some melee resist. A cheap early pick for heroes who fight up close.
- +20% Melee Resist
Passive
- +20% Weapon Damage
- 15 m Close Range
- Upgrades to
- Point Blank
- Bought in
- 15.7% of games, usually at minute 6
- Win rate
- 48.4%, 1.6% below the average tier 1 item (50.0%)
- Works best on
- Paradox +1.9%, Yamato +1.5%, Viscous +1.5%
- Weakest on
- Pocket −2.3%, Warden −1.8%
- Strongest against
- Calico +0.7%, Baba +0.6%, Haze +0.5%
- Weakest against
- Graves −0.6%, Warden −0.5%
Extended Magazine
Weapon item, Tier 1, 800 souls, Passive
More bullets per magazine and a little extra weapon damage. Useful for any hero who runs dry in longer fights.
- +30% Max Ammo
- +8% Weapon Damage
- Upgrades to
- Titanic Magazine, Escalating Resilience
- Bought in
- 15.4% of games, usually at minute 8
- Win rate
- 51.3%, 1.3% above the average tier 1 item (50.0%)
- Works best on
- Vindicta +3.1%, Mirage +1.9%, Holliday +0.8%
- Weakest on
- Baba −6.7%, Rem −5.0%
- Strongest against
- Baba +0.9%, Venator +0.4%, Kelvin +0.3%
- Weakest against
- Rat King −1.7%, Billy −0.4%
Headshot Booster
Weapon item, Tier 1, 800 souls, Passive
Every 9 seconds, your next headshot on an enemy hero deals 45 bonus damage. Also adds a little health. Rewards good aim in lane.
- +30 Bonus Health
Passive, cooldown 9 s
- +45 Head Shot Bonus Damage
- Upgrades to
- Headhunter
- Bought in
- 8.1% of games, usually at minute 4
- Win rate
- 48.7%, 1.3% below the average tier 1 item (50.0%)
- Weakest on
- Vindicta −5.1%, Rem −3.7%
- Strongest against
- Baba +0.8%, Haze +0.4%, Holliday +0.4%
- Weakest against
- Dynamo −0.9%, Lash −0.8%
High-Velocity Rounds
Weapon item, Tier 1, 800 souls, Passive
Your bullets travel 60% faster, so they reach distant or moving targets sooner. Adds a little weapon damage too.
- +60% Bullet Velocity
- +8% Weapon Damage
- Upgrades to
- Opening Rounds, Express Shot, Sharpshooter, Armor Piercer
- Bought in
- 28.0% of games, usually at minute 5
- Win rate
- 50.3%, 0.3% above the average tier 1 item (50.0%)
- Works best on
- Yamato +3.7%, Grey Talon +0.4%, Rat King +0.2%
- Weakest on
- Baba −5.1%, Infernus −4.7%
- Strongest against
- Warden +0.5%, Graves +0.4%, Dynamo +0.2%
- Weakest against
- Rat King −1.3%, Violet −0.3%
Monster Rounds
Weapon item, Tier 1, 800 souls, Passive
More weapon damage against troopers and neutral camps, and you take less bullet damage from them. Helps you farm and push early.
- +25% Weapon Damage vs. NPCs
- +25% Bullet Resist vs. NPCs
- +1 Out of Combat Regen
- Upgrades to
- Cultist Sacrifice
- Bought in
- 20.3% of games, usually at minute 4
- Win rate
- 50.5%, 0.5% above the average tier 1 item (50.0%)
- Works best on
- Shiv +0.9%, Wraith +0.4%
- Weakest on
- Mo & Krill −4.9%, Baba −4.5%
- Strongest against
- Kelvin +0.5%, Baba +0.5%, Pocket +0.3%
- Weakest against
- Rat King −1.6%, Seven −0.6%
Rapid Rounds
Weapon item, Tier 1, 800 souls, Passive
A flat fire rate boost. Simple and useful on any gun-focused hero.
- +9% Fire Rate
- Upgrades to
- Swift Striker, Burst Fire
- Bought in
- 21.4% of games, usually at minute 8
- Win rate
- 50.1%, 0.0% above the average tier 1 item (50.0%)
- Works best on
- Ivy +1.4%, Warden +1.2%, Holliday +0.8%
- Weakest on
- Billy −8.3%, Baba −5.3%
- Strongest against
- Baba +1.2%, Seven +0.4%, Kelvin +0.3%
- Weakest against
- Rat King −0.5%, Vyper −0.5%
Restorative Shot
Weapon item, Tier 1, 800 souls, Passive
Every few seconds your next bullet heals you: 50 health if it hits a hero, 20 if it hits a trooper or a soul orb. Small but steady sustain in lane.
- +6% Weapon Damage
Passive, cooldown 6 s
- 50 Healing From Heroes
- 20 Healing From NPCs / Orbs
- Bought in
- 14.9% of games, usually at minute 3
- Win rate
- 48.8%, 1.3% below the average tier 1 item (50.0%)
- Works best on
- Silver +0.6%, Abrams +0.5%, Graves +0.4%
- Weakest on
- Lady Geist −5.0%, Seven −3.4%
- Strongest against
- Shiv +0.6%, Silver +0.5%, Haze +0.4%
- Weakest against
- Graves −2.2%, Solomon −0.5%
Spirit
Extra Charge
Spirit item, Tier 1, 800 souls, Passive
Gives every ability that uses charges one more charge, plus a little spirit power for those abilities. Only worth it on heroes with charge-based abilities.
- +1 Bonus Ability Charges
- +7 Bonus Spirit Power for Charged Abilities
- Upgrades to
- Rapid Recharge
- Bought in
- 33.7% of games, usually at minute 8
- Win rate
- 50.6%, 0.5% above the average tier 1 item (50.0%)
- Works best on
- Infernus +1.6%, Haze +1.6%, Viscous +1.1%
- Weakest on
- Vyper −3.3%, Celeste −2.2%
- Strongest against
- Holliday +0.3%, Graves +0.3%, Baba +0.3%
- Weakest against
- Deadman Danny −0.3%, Paradox −0.3%
Extra Spirit
Spirit item, Tier 1, 800 souls, Passive
A flat +10 spirit power, so every spirit ability hits a little harder.
- +10 Spirit Power
- Upgrades to
- Improved Spirit, Surge of Power
- Bought in
- 49.3% of games, usually at minute 7
- Win rate
- 50.3%, 0.2% above the average tier 1 item (50.0%)
- Works best on
- Warden +2.1%, Calico +2.0%, Pocket +1.9%
- Weakest on
- Drifter −1.6%, Yamato −1.6%
- Strongest against
- Rat King +0.4%, Seven +0.2%, Vyper +0.2%
- Weakest against
- Baba −0.2%, Calico −0.2%
Golden Goose Egg
Spirit item, Tier 1, 800 souls, Active
Active: hatch the egg for souls and permanent buffs. The longer you hold it, the more it is worth, but you deal less damage while carrying it.
- -15% Damage Penalty
- +1 m/s Sprint Speed
- +1 Out of Combat Regen
Active
- 80 Soul Value per Minute
- Bought in
- 1.9% of games, usually at minute 4
- Win rate
- 48.1%, 2.0% below the average tier 1 item (50.0%)
- Weakest on
- Rem −3.1%, Graves −2.8%
- Strongest against
- Rem +1.3%, Baba +0.7%, Celeste +0.6%
- Weakest against
- Haze −0.5%
Mystic Burst
Spirit item, Tier 1, 800 souls, Passive
Charges up over time. Your next ability hit that deals more than 80 damage gets 40 bonus damage.
Passive
- 40 Bonus Damage
- 14 s Charge-Up Time
- Upgrades to
- Tankbuster
- Bought in
- 32.7% of games, usually at minute 7
- Win rate
- 48.4%, 1.7% below the average tier 1 item (50.0%)
- Works best on
- Calico +2.0%, Silver +1.7%, Paige +1.6%
- Weakest on
- Baba −5.4%, Victor −4.2%
- Strongest against
- Rat King +0.5%, Seven +0.3%, Paige +0.3%
- Weakest against
- Kelvin −0.3%, Baba −0.2%
Mystic Expansion
Spirit item, Tier 1, 800 souls, Passive
Attach it to one ability to give that ability 20% more range and area.
Passive
- +20% Ability Range
- Upgrades to
- Ballistic Enchantment, Greater Expansion
- Bought in
- 37.3% of games, usually at minute 12
- Win rate
- 50.9%, 0.8% above the average tier 1 item (50.0%)
- Works best on
- Billy +2.8%, Baba +2.5%, Venator +2.4%
- Weakest on
- Holliday −2.1%, Grey Talon −2.0%
- Strongest against
- Graves +0.4%, Mina +0.3%, Dynamo +0.2%
- Weakest against
- Baba −0.6%, Victor −0.3%
Mystic Regeneration
Spirit item, Tier 1, 800 souls, Passive
Dealing spirit damage to enemy heroes gives you health regen, stacking for each different hero you hit.
- +50 Bonus Health
Passive
- 4HP/s Regeneration
- 7 s Regeneration Duration
- Upgrades to
- Radiant Regeneration
- Bought in
- 16.6% of games, usually at minute 6
- Win rate
- 49.5%, 0.5% below the average tier 1 item (50.0%)
- Works best on
- Infernus +2.2%, Yamato +1.4%, McGinnis +0.8%
- Weakest on
- Rat King −2.3%, Kelvin −1.9%
- Strongest against
- Rat King +1.1%, Solomon +0.8%, Dynamo +0.4%
- Weakest against
- Baba −1.4%, Grey Talon −0.3%
Rusted Barrel
Spirit item, Tier 1, 800 souls, Active
Active: target an enemy to slow their fire rate and lower their bullet resist.
- +60 Bonus Health
- +0.5 m/s Sprint Speed
Active, cooldown 16 s
- 32% Fire Rate
- -8% Bullet Resist
- 32 m Cast Range
- 5 s Duration
- Upgrades to
- Disarming Hex
- Bought in
- 1.5% of games, usually at minute 14
- Win rate
- 44.4%, 5.7% below the average tier 1 item (50.0%)
- Weakest on
- Kelvin −9.1%, Paige −5.8%
- Strongest against
- Mirage +1.2%, Seven +0.7%, Venator +0.7%
- Weakest against
- Vyper −1.1%, Ivy −0.9%
Spirit Strike
Spirit item, Tier 1, 800 souls, Passive
Your melee hits on heroes deal extra spirit damage and lower their spirit resist.
Passive, cooldown 8 s
- 40 Spirit Damage, scales with spirit power
- -6% Spirit Resist
- 6 s Duration
- Upgrades to
- Spirit Snatch
- Bought in
- 14.7% of games, usually at minute 8
- Win rate
- 49.2%, 0.8% below the average tier 1 item (50.0%)
- Works best on
- Baba +1.8%, Shiv +1.7%, Viscous +1.1%
- Weakest on
- Apollo −0.6%, Yamato −0.3%
- Strongest against
- Rat King +1.1%, Solomon +1.0%, Deadman Danny +0.5%
- Weakest against
- Baba −0.8%, Pocket −0.5%
Vitality
Extra Health
Vitality item, Tier 1, 800 souls, Passive
A flat +210 health. The simplest way to survive longer early on.
- +210 Bonus Health
- Upgrades to
- Fortitude, Colossus
- Bought in
- 23.1% of games, usually at minute 10
- Win rate
- 51.5%, 1.5% above the average tier 1 item (50.0%)
- Works best on
- Billy +3.1%, Yamato +2.9%, Vyper +2.0%
- Weakest on
- Celeste −4.5%, Victor −4.4%
- Strongest against
- Lash +0.2%, Venator +0.2%, Baba +0.2%
- Weakest against
- Rat King −1.5%, Violet −0.4%
Extra Regen
Vitality item, Tier 1, 800 souls, Passive
More health regeneration, in and out of combat. Helps you stay in lane longer.
- +2.5 Health Regen
- +1.5 Out of Combat Regen
- Upgrades to
- Healing Booster
- Bought in
- 33.1% of games, usually at minute 5
- Win rate
- 50.1%, 0.0% above the average tier 1 item (50.0%)
- Works best on
- Baba +0.9%, Rem +0.8%, Shiv +0.5%
- Weakest on
- Calico −2.9%, Mo & Krill −2.7%
- Strongest against
- Lash +0.2%, Lady Geist +0.2%, Paige +0.2%
- Weakest against
- Baba −0.4%, Vindicta −0.2%
Extra Stamina
Vitality item, Tier 1, 800 souls, Passive
One more stamina charge and faster stamina recovery, so you can dash more often.
- +1 Stamina
- +12% Stamina Recovery
- Upgrades to
- Kinetic Dash, Stamina Mastery, Arcane Surge
- Bought in
- 26.9% of games, usually at minute 11
- Win rate
- 49.6%, 0.4% below the average tier 1 item (50.0%)
- Works best on
- Sinclair +2.0%, Rat King +1.1%, Apollo +0.7%
- Weakest on
- Billy −5.8%, Baba −3.9%
- Strongest against
- Mirage +0.3%, Mina +0.3%, Silver +0.3%
- Weakest against
- Graves −0.6%, Baba −0.3%
Grit
Vitality item, Tier 1, 800 souls, Active
Active: a 200 barrier for 4 seconds, once a minute. A cheap emergency shield.
- +1 Out of Combat Regen
Active, cooldown 60 s
- 200 Barrier
- 4 s Barrier Duration
- Upgrades to
- Guardian Ward, Reactive Barrier, Spirit Shielding, Weapon Shielding
- Bought in
- 16.7% of games, usually at minute 10
- Win rate
- 50.5%, 0.4% above the average tier 1 item (50.0%)
- Works best on
- Calico +3.7%, Grey Talon +3.5%, Shiv +3.0%
- Weakest on
- Kelvin −1.9%, Venator −1.0%
- Strongest against
- Mirage +0.3%, Haze +0.2%, Lady Geist +0.2%
- Weakest against
- Baba −0.5%, Vyper −0.4%
Healing Rite
Vitality item, Tier 1, 800 souls, Active
Active: give yourself or an ally 300 healing over 20 seconds plus sprint speed. It ends early if enemies damage the target.
Active, cooldown 70 s
- 300 Total HP Regen
- +2 m/s Sprint Speed
- 20 s Regen Duration
- 30 m Cast Range
- Upgrades to
- Healing Nova, Rescue Beam
- Bought in
- 6.1% of games, usually at minute 8
- Win rate
- 49.6%, 0.5% below the average tier 1 item (50.0%)
- Works best on
- Rem +0.5%
- Weakest on
- Graves −3.5%, Grey Talon −3.4%
- Strongest against
- Wraith +0.5%, Mo & Krill +0.4%, Shiv +0.4%
- Weakest against
- Paige −0.8%, Warden −0.6%
Melee Lifesteal
Vitality item, Tier 1, 800 souls, Passive
Your next melee hit heals you for 100, every 8 seconds. Much weaker against troopers.
- +12% Melee Damage
Passive, cooldown 8 s
- 100 Heal on Melee Hit
- Upgrades to
- Lifestrike
- Bought in
- 14.0% of games, usually at minute 4
- Win rate
- 48.2%, 1.8% below the average tier 1 item (50.0%)
- Works best on
- Bebop +2.5%, Viscous +1.9%, Baba +0.8%
- Weakest on
- Venator −2.3%, Apollo −0.5%
- Strongest against
- Rat King +1.5%, Calico +0.6%, Violet +0.6%
- Weakest against
- Graves −0.5%, Warden −0.5%
Rebuttal
Vitality item, Tier 1, 800 souls, Passive
Shorter parry cooldown. A successful parry heals you for the damage you blocked, sends it back and gives you a damage boost.
- 1.75 s Parry Cooldown
- +18% Melee Resist
- +75 Bonus Health
Passive
- +30% Bonus Damage
- 100% Damage Parried as Heal
- 6 s Buff Duration
- Bought in
- 3.0% of games, usually at minute 11
- Win rate
- 47.2%, 2.8% below the average tier 1 item (50.0%)
- Weakest on
- Rat King −5.5%, Paige −3.6%
- Strongest against
- Calico +1.0%, Billy +0.7%, Drifter +0.5%
- Weakest against
- Solomon −1.2%, Rem −0.7%
Sprint Boots
Vitality item, Tier 1, 800 souls, Passive
More sprint speed and some regen. Helps you rotate around the map faster.
- +2 m/s Sprint Speed
- +2 Out of Combat Regen
- Upgrades to
- Shadow Weave, Enduring Speed, Trophy Collector
- Bought in
- 29.7% of games, usually at minute 10
- Win rate
- 51.7%, 1.7% above the average tier 1 item (50.0%)
- Works best on
- Shiv +2.6%, Lady Geist +2.1%, Apollo +2.1%
- Weakest on
- Mirage −1.8%, Celeste −1.6%
- Strongest against
- Warden +0.4%, The Doorman +0.3%, Graves +0.3%
- Weakest against
- Rat King −0.3%, Vyper −0.3%
Weapon
Active Reload
Weapon item, Tier 2, 1,600 souls, Passive
Adds a timing window to your reload. Press Reload again in the highlighted part to finish instantly and get fire rate, bullet lifesteal and move speed for a few seconds.
- +20% Max Ammo
Passive, cooldown 12 s
- +25% Fire Rate
- +16% Bullet Lifesteal
- +0.75 m/s Move Speed
- 7 s Duration
- Bought in
- 4.9% of games, usually at minute 10
- Win rate
- 53.4%, 2.8% above the average tier 2 item (50.6%)
- Weakest on
- McGinnis −5.9%, Venator −4.1%
- Strongest against
- Baba +0.9%, Kelvin +0.8%, Grey Talon +0.7%
- Weakest against
- Haze −2.6%, Deadman Danny −1.1%
Fleetfoot
Weapon item, Tier 2, 1,600 souls, Active
Removes the slowdown you normally get while shooting. The active gives a short burst of move speed and slow resist for chasing or escaping.
- +6% Weapon Damage
- +35% Slide Distance
- +6% Bullet Resist
Active, cooldown 16 s
- +3 m/s Move Speed
- +40% Slow Resist
- 5 s Duration
- Bought in
- 10.1% of games, usually at minute 16
- Win rate
- 52.9%, 2.3% above the average tier 2 item (50.6%)
- Works best on
- Venator +1.9%, Vyper +1.4%, Vindicta +1.2%
- Weakest on
- Lady Geist −4.7%, Mo & Krill −4.4%
- Strongest against
- Baba +0.5%, Venator +0.4%, Solomon +0.4%
- Weakest against
- Rat King −2.2%, Yamato −0.7%
Intensifying Magazine
Weapon item, Tier 2, 1,600 souls, Passive
The longer you keep firing, the more damage your bullets deal, up to +45% after about 2.5 seconds. Best on heroes with big magazines.
- +20% Max Ammo
Passive
- 45% Max Weapon Damage
- 2.5 s Time for Max Damage
- Bought in
- 4.2% of games, usually at minute 11
- Win rate
- 50.1%, 0.6% below the average tier 2 item (50.6%)
- Weakest on
- Seven −2.5%, Deadman Danny −1.9%
- Strongest against
- Vyper +1.0%, Kelvin +0.6%, Holliday +0.5%
- Weakest against
- Rat King −1.8%, Violet −0.9%
Kinetic Dash
Weapon item, Tier 2, 1,600 souls, Passive
After a dash-jump you gain fire rate and extra temporary ammo until your next reload. Rewards mobile, aggressive play.
- +1 Stamina
- +12% Stamina Recovery
Passive
- +25% Fire Rate
- +6 Temporary Ammo
- 7 s Duration
- Upgrades from
- Extra Stamina
- Bought in
- 4.2% of games, usually at minute 13
- Win rate
- 47.2%, 3.4% below the average tier 2 item (50.6%)
- Weakest on
- Silver −5.0%, Abrams −4.8%
- Strongest against
- Sinclair +0.6%, Rat King +0.5%, Solomon +0.5%
- Weakest against
- Drifter −0.9%, Mo & Krill −0.6%
Long Range
Weapon item, Tier 2, 1,600 souls, Passive
Bonus weapon damage when you are more than 15 m from your target. Pick it for heroes who poke from a distance.
- +8% Weapon Fall-off Range
- +0.75 m/s Sprint Speed
Passive
- +40% Weapon Damage
- 15 m Min. Distance
- Upgrades to
- Sharpshooter
- Bought in
- 6.6% of games, usually at minute 11
- Win rate
- 47.8%, 2.9% below the average tier 2 item (50.6%)
- Weakest on
- The Doorman −1.5%, Solomon −0.7%
- Strongest against
- Deadman Danny +1.1%, Sinclair +0.8%, Paige +0.7%
- Weakest against
- Kelvin −1.0%, Vindicta −0.7%
Melee Charge
Weapon item, Tier 2, 1,600 souls, Passive
Your next heavy melee hits harder and reaches farther. Good on brawlers who mix melee into their combos.
- +50% Heavy Melee Distance
- +10% Melee Damage
- +6% Bullet Resist
Passive, cooldown 5 s
- +25% Bonus Heavy Damage
- Upgrades to
- Crushing Fists
- Bought in
- 7.4% of games, usually at minute 14
- Win rate
- 50.1%, 0.5% below the average tier 2 item (50.6%)
- Works best on
- Yamato +4.4%, Viscous +2.5%, Drifter +1.7%
- Weakest on
- Apollo −0.9%
- Strongest against
- Rat King +1.5%, Violet +0.6%, Haze +0.5%
- Weakest against
- Warden −0.7%, Graves −0.5%
Mystic Shot
Weapon item, Tier 2, 1,600 souls, Passive
Every 8 seconds your next bullet deals bonus spirit damage that grows with your spirit power.
- +7 Spirit Power
Passive, cooldown 8 s
- +40 Spirit Damage, scales with spirit power
- Bought in
- 10.6% of games, usually at minute 12
- Win rate
- 49.5%, 1.1% below the average tier 2 item (50.6%)
- Works best on
- Graves +1.3%
- Weakest on
- Baba −3.2%, Viscous −1.5%
- Strongest against
- Vindicta +0.5%, Paradox +0.4%, Yamato +0.4%
- Weakest against
- Graves −1.9%, Baba −0.5%
Opening Rounds
Weapon item, Tier 2, 1,600 souls, Passive
Extra weapon damage against enemies above 50% health, plus faster bullets and some spirit power. Strong at the start of a fight.
- +60% Bullet Velocity
- +8% Weapon Damage
- +7 Spirit Power
Passive
- +25% Weapon Damage
- Upgrades from
- High-Velocity Rounds
- Bought in
- 23.3% of games, usually at minute 8
- Win rate
- 50.5%, 0.1% below the average tier 2 item (50.6%)
- Works best on
- Viscous +1.8%, Rat King +0.3%
- Weakest on
- Baba −6.7%, Infernus −5.0%
- Strongest against
- Warden +0.3%, Pocket +0.3%, Graves +0.3%
- Weakest against
- Rat King −2.0%, Violet −0.5%
Recharging Rush
Weapon item, Tier 2, 1,600 souls, Passive
Dealing a burst of weapon damage gives back a charge on your charge-based abilities. Useful for heroes with multi-charge skills.
- +20% Max Ammo
- +10% Weapon Damage
Passive, cooldown 25 s
- 200 Damage Threshold
- 3.5 s Time Frame
- Bought in
- 8.8% of games, usually at minute 16
- Win rate
- 50.2%, 0.4% below the average tier 2 item (50.6%)
- Works best on
- Viscous +2.8%, Yamato +1.6%, Venator +1.6%
- Weakest on
- Lady Geist −4.6%, Graves −2.7%
- Strongest against
- Baba +0.6%, Vindicta +0.3%
- Weakest against
- Celeste −0.5%, Dynamo −0.4%
Slowing Bullets
Weapon item, Tier 2, 1,600 souls, Passive
Each bullet builds up a slow on the target, cutting their move speed and dash distance. Makes it hard to run away from your gun.
Passive
- 24% Move Speed
- -20% Dash Distance
- 3.5 s Slow Duration
- 0.7% Buildup Per Shot
- Upgrades to
- Weighted Shots
- Bought in
- 4.0% of games, usually at minute 16
- Win rate
- 48.9%, 1.7% below the average tier 2 item (50.6%)
- Works best on
- Billy +1.5%, Rat King +1.2%, Silver +0.7%
- Weakest on
- McGinnis −6.1%, Vindicta −3.7%
- Strongest against
- Silver +1.5%, Baba +0.9%, Kelvin +0.7%
- Weakest against
- Deadman Danny −0.8%, Rat King −0.7%
Spirit Shredder
Weapon item, Tier 2, 1,600 souls, Passive
Your bullets lower the target's spirit resist and give you and your allies spirit lifesteal against them. Good when your team deals spirit damage.
Passive
- -8% Spirit Resist
- +10% Spirit Lifesteal
- 8 s Debuff Duration
- Upgrades to
- Spirit Rend
- Bought in
- 6.1% of games, usually at minute 20
- Win rate
- 50.1%, 0.6% below the average tier 2 item (50.6%)
- Works best on
- Wraith +2.7%, Mina +1.1%, Infernus +1.0%
- Weakest on
- Baba −3.0%, Calico −0.6%
- Strongest against
- Mina +0.5%, Haze +0.4%, Ivy +0.4%
- Weakest against
- Wraith −0.6%
Split Shot
Weapon item, Tier 2, 1,600 souls, Active
Active: for a few seconds your gun fires several bullets at once. Hitting more than one hero stacks up bonus weapon damage.
Active, cooldown 27 s
- 5 Weapon Multishot
- +8% Weapon Damage per Stack
- 5 s Buff Duration
- 5 Max Stacks
- 12 s Stack Duration
- Bought in
- 2.2% of games, usually at minute 18
- Win rate
- 48.4%, 2.3% below the average tier 2 item (50.6%)
- Weakest on
- McGinnis −2.7%, Graves −2.5%
- Strongest against
- Baba +1.1%, Haze +1.0%, Rat King +0.4%
- Weakest against
- Graves −1.1%, Solomon −0.9%
Stalker
Weapon item, Tier 2, 1,600 souls, Passive
Shooting someone up close opens a wound: they take damage over time, lose bullet resist and are revealed through walls, and you get a speed boost.
- -50% Footstep Sound Distance
- +50 Bonus Health
Passive, cooldown 6 s
- 17 Damage Per Second
- -6% Bullet Resist
- +1.5 m/s Move Speed
- 5 s Debuff Duration
- 8 m Close Range
- Bought in
- 11.3% of games, usually at minute 8
- Win rate
- 48.5%, 2.1% below the average tier 2 item (50.6%)
- Works best on
- Yamato +0.8%, Silver +0.4%
- Weakest on
- Ivy −2.7%, Shiv −2.0%
- Strongest against
- Rat King +1.3%, Violet +0.9%, Calico +0.6%
- Weakest against
- Graves −0.5%, Warden −0.5%
Swift Striker
Weapon item, Tier 2, 1,600 souls, Passive
A big fire rate boost and a little sprint speed. A straightforward damage item for gun heroes.
- +20% Fire Rate
- +0.75 m/s Sprint Speed
- Upgrades from
- Rapid Rounds
- Bought in
- 22.8% of games, usually at minute 12
- Win rate
- 50.3%, 0.4% below the average tier 2 item (50.6%)
- Works best on
- Warden +0.5%
- Weakest on
- Baba −5.2%, Deadman Danny −4.6%
- Strongest against
- Baba +0.9%, Victor +0.4%, Seven +0.3%
- Weakest against
- Rat King −1.0%, Haze −0.6%
Titanic Magazine
Weapon item, Tier 2, 1,600 souls, Passive
Doubles your magazine size and adds weapon damage. A staple for heroes who shoot a lot.
- +100% Max Ammo
- +14% Weapon Damage
- Upgrades from
- Extended Magazine
- Bought in
- 16.0% of games, usually at minute 14
- Win rate
- 51.0%, 0.3% above the average tier 2 item (50.6%)
- Works best on
- Vindicta +1.0%, Mirage +0.8%, Holliday +0.5%
- Weakest on
- Baba −6.6%, McGinnis −5.5%
- Strongest against
- Baba +0.9%, Kelvin +0.4%, Victor +0.3%
- Weakest against
- Rat King −1.4%, Violet −0.7%
Weakening Headshot
Weapon item, Tier 2, 1,600 souls, Passive
Landing a headshot lowers the target's bullet resist for 12 seconds, so your whole team's bullets hit harder.
- +60 Bonus Health
Passive
- -12% Bullet Resist
- 12 s Debuff Duration
- Upgrades to
- Crippling Headshot
- Bought in
- 4.9% of games, usually at minute 18
- Win rate
- 51.4%, 0.8% above the average tier 2 item (50.6%)
- Works best on
- Vindicta +5.8%, Vyper +3.1%, Ivy +2.7%
- Weakest on
- The Doorman −1.6%
- Strongest against
- Venator +1.2%, Baba +1.2%, Grey Talon +0.6%
- Weakest against
- Haze −0.9%, Mina −0.6%
Spirit
Arcane Surge
Spirit item, Tier 2, 1,600 souls, Passive
After a dash-jump, your next ability within 7 seconds gets more range, duration and spirit power.
- +1 Stamina
- +12% Stamina Recovery
Passive
- +12% Ability Range
- +15% Ability Duration
- +20 Spirit Power
- 7 s Cast Window
- Upgrades from
- Extra Stamina
- Bought in
- 9.0% of games, usually at minute 12
- Win rate
- 52.3%, 1.6% above the average tier 2 item (50.6%)
- Works best on
- Rat King +1.9%, Sinclair +1.3%, Paradox +0.8%
- Weakest on
- Baba −3.8%, Celeste −3.2%
- Strongest against
- Yamato +0.5%, Rem +0.4%, Silver +0.4%
- Weakest against
- Seven −0.8%, Graves −0.6%
Bullet Resist Shredder
Spirit item, Tier 2, 1,600 souls, Passive
Your spirit damage lowers the enemy's bullet resist, so your team's guns hit harder.
- +9% Bullet Resist
- +9% Weapon Damage
Passive
- -10% Bullet Resist
- 8 s Duration
- Bought in
- 10.4% of games, usually at minute 15
- Win rate
- 50.9%, 0.3% above the average tier 2 item (50.6%)
- Works best on
- Seven +2.3%, Yamato +2.1%, Wraith +1.9%
- Weakest on
- Lady Geist −4.2%, McGinnis −1.6%
- Strongest against
- Baba +0.8%, Shiv +0.6%, Calico +0.5%
- Weakest against
- Mina −0.6%, Haze −0.6%
Cold Front
Spirit item, Tier 2, 1,600 souls, Active
Active: an icy blast around you that damages and slows enemies.
- +6% Spirit Resist
Active, cooldown 25 s
- 95 Damage, scales with spirit power
- 48% Move Speed
- 4 s Duration
- 10 m End Radius
- Upgrades to
- Arctic Blast
- Bought in
- 8.5% of games, usually at minute 11
- Win rate
- 47.9%, 2.8% below the average tier 2 item (50.6%)
- Works best on
- Mo & Krill +0.3%
- Weakest on
- Yamato −2.3%, Celeste −2.1%
- Strongest against
- Rat King +0.9%, Violet +0.7%, Shiv +0.5%
- Weakest against
- Venator −0.3%, Mo & Krill −0.3%
Compress Cooldown
Spirit item, Tier 2, 1,600 souls, Passive
Attach it to one ability to cut that ability's cooldown by 18%.
Passive
- +18% Ability Cooldown Reduction
- Upgrades to
- Superior Cooldown
- Bought in
- 32.8% of games, usually at minute 19
- Win rate
- 51.1%, 0.4% above the average tier 2 item (50.6%)
- Works best on
- Baba +3.8%, Drifter +3.5%, Victor +2.9%
- Weakest on
- Wraith −5.0%, Warden −1.6%
- Strongest against
- Mirage +0.3%, Dynamo +0.2%, Pocket +0.2%
- Weakest against
- Baba −0.5%, Victor −0.4%
Duration Extender
Spirit item, Tier 2, 1,600 souls, Passive
Attach it to one ability to make that ability last 22% longer.
Passive
- +22% Ability Duration
- Upgrades to
- Superior Duration
- Bought in
- 18.2% of games, usually at minute 19
- Win rate
- 52.9%, 2.2% above the average tier 2 item (50.6%)
- Works best on
- Baba +6.1%, Rat King +3.7%, McGinnis +3.6%
- Weakest on
- Haze −1.8%, Viscous −1.5%
- Strongest against
- Infernus +0.3%, Mo & Krill +0.3%, Pocket +0.3%
- Weakest against
- Baba −0.4%, Seven −0.4%
Improved Spirit
Spirit item, Tier 2, 1,600 souls, Passive
+18 spirit power and some regen. A core early item for spirit heroes.
- +18 Spirit Power
- +1.5 Out of Combat Regen
- Upgrades from
- Extra Spirit
- Upgrades to
- Boundless Spirit
- Bought in
- 46.9% of games, usually at minute 13
- Win rate
- 50.0%, 0.7% below the average tier 2 item (50.6%)
- Works best on
- Warden +3.1%, Lady Geist +1.6%, Pocket +1.5%
- Weakest on
- Yamato −1.7%, Vindicta −1.6%
- Strongest against
- Vyper +0.3%, Mina +0.3%, Rat King +0.3%
- Weakest against
- Baba −0.4%, Lady Geist −0.3%
Mystic Slow
Spirit item, Tier 2, 1,600 souls, Passive
Your spirit damage slows enemies and shortens their dashes.
- +50 Bonus Health
- +0.75 m/s Sprint Speed
Passive
- 24% Move Speed
- -10% Dash Distance
- 2 s Duration
- Upgrades to
- Lightning Scroll
- Bought in
- 4.4% of games, usually at minute 20
- Win rate
- 51.4%, 0.7% above the average tier 2 item (50.6%)
- Works best on
- Rem +3.9%, Sinclair +3.2%, Seven +1.9%
- Weakest on
- Apollo −3.1%, Celeste −1.1%
- Strongest against
- Dynamo +0.9%, Graves +0.9%, Lash +0.5%
- Weakest against
- Baba −0.7%, Victor −0.6%
Mystic Vulnerability
Spirit item, Tier 2, 1,600 souls, Passive
Your spirit damage lowers the enemy's spirit resist, so your next spells hit harder.
- +8% Spirit Resist
Passive
- -8% Spirit Resist
- 7 s Duration
- Upgrades to
- Escalating Exposure
- Bought in
- 22.1% of games, usually at minute 20
- Win rate
- 52.4%, 1.8% above the average tier 2 item (50.6%)
- Works best on
- Rem +4.5%, Mo & Krill +4.4%, Holliday +4.3%
- Strongest against
- Rat King +0.7%, Celeste +0.4%, Violet +0.4%
- Weakest against
- Baba −0.5%, Grey Talon −0.3%
Quicksilver Reload
Spirit item, Tier 2, 1,600 souls, Passive
Attach it to one ability. It charges up over time, and using the ability adds bonus spirit damage and fire rate and fully reloads your gun.
Passive
- 44 Damage, scales with spirit power
- +10% Fire Rate
- 100% Bullets Reloaded
- 18 s Charge-Up Time
- Upgrades to
- Mercurial Magnum
- Bought in
- 16.9% of games, usually at minute 11
- Win rate
- 49.6%, 1.0% below the average tier 2 item (50.6%)
- Works best on
- Holliday +2.2%, Violet +2.2%, Ivy +1.2%
- Weakest on
- Baba −6.0%, Deadman Danny −4.2%
- Strongest against
- Baba +0.6%, Warden +0.4%, Mina +0.4%
- Weakest against
- Violet −0.3%, Venator −0.3%
Slowing Hex
Spirit item, Tier 2, 1,600 souls, Active
Active: slow an enemy and block their movement abilities and items.
- +0.5 m/s Sprint Speed
Active, cooldown 29 s
- 16% Move Speed
- -26% Dash Distance
- 25 m Cast Range
- 3.5 s Duration
- Upgrades to
- Vortex Web
- Bought in
- 8.7% of games, usually at minute 17
- Win rate
- 49.0%, 1.6% below the average tier 2 item (50.6%)
- Weakest on
- Violet −4.4%, Graves −4.2%
- Strongest against
- Lady Geist +0.7%, Bebop +0.6%, Grey Talon +0.6%
- Weakest against
- Apollo −1.1%, Vyper −1.0%
Spirit Sap
Spirit item, Tier 2, 1,600 souls, Active
Active: target an enemy to lower their spirit resist and spirit power.
- +50 Bonus Health
Active, cooldown 18 s
- -9% Spirit Resist
- -30 Spirit Power
- 12 s Duration
- 40 m Cast Range
- Upgrades to
- Focus Lens
- Bought in
- 1.8% of games, usually at minute 16
- Win rate
- 47.6%, 3.0% below the average tier 2 item (50.6%)
- Works best on
- Calico +4.6%
- Weakest on
- Rem −3.1%, Sinclair −1.5%
- Strongest against
- Haze +0.7%
Suppressor
Spirit item, Tier 2, 1,600 souls, Passive
Your spirit damage slows the enemy's fire rate.
- +6 Spirit Power
- +8% Bullet Resist
Passive
- 28% Fire Rate
- 4.5 s Duration
- Bought in
- 4.0% of games, usually at minute 15
- Win rate
- 49.7%, 0.9% below the average tier 2 item (50.6%)
- Works best on
- Infernus +1.6%
- Weakest on
- Kelvin −2.6%, Seven −1.8%
- Strongest against
- Violet +0.9%, Mirage +0.6%, Deadman Danny +0.5%
- Weakest against
- Seven −0.8%, Vyper −0.6%
Vitality
Battle Vest
Vitality item, Tier 2, 1,600 souls, Passive
Bullet resist, plus weapon damage and fire rate while you are above 65% health.
- +18% Bullet Resist
- +3 Out of Combat Regen
Passive
- +18% Weapon Damage
- +7% Fire Rate
- Bought in
- 9.5% of games, usually at minute 13
- Win rate
- 49.5%, 1.1% below the average tier 2 item (50.6%)
- Weakest on
- Kelvin −3.9%, Dynamo −3.9%
- Strongest against
- Venator +0.7%, Calico +0.4%, Shiv +0.4%
- Weakest against
- Rat King −1.7%, Violet −0.6%
Bullet Lifesteal
Vitality item, Tier 2, 1,600 souls, Passive
Heal for a share of the weapon damage you deal, plus some health and weapon damage.
- +13% Bullet Lifesteal
- +90 Bonus Health
- +6% Weapon Damage
- Upgrades to
- Fury Trance, Leech, Vampiric Burst
- Bought in
- 11.9% of games, usually at minute 18
- Win rate
- 51.6%, 1.0% above the average tier 2 item (50.6%)
- Works best on
- Infernus +4.4%, Vindicta +2.2%, Grey Talon +1.9%
- Weakest on
- Billy −5.5%, McGinnis −4.0%
- Strongest against
- Baba +1.0%, Venator +0.6%, Wraith +0.5%
- Weakest against
- Violet −0.9%, Deadman Danny −0.8%
Debuff Reducer
Vitality item, Tier 2, 1,600 souls, Passive
Slows, stuns and other negative effects on you last 25% shorter. Also adds health.
- +90 Bonus Health
Passive
- +25% Debuff Resist
- Upgrades to
- Spellbreaker, Unstoppable
- Bought in
- 6.9% of games, usually at minute 27
- Win rate
- 51.7%, 1.1% above the average tier 2 item (50.6%)
- Works best on
- Baba +5.0%, Vyper +4.6%, Drifter +4.3%
- Weakest on
- Lady Geist −3.4%, Celeste −2.2%
- Strongest against
- Rat King +1.1%, Lady Geist +0.8%, Paige +0.8%
- Weakest against
- Vyper −1.1%, Sinclair −1.0%
Enchanter's Emblem
Vitality item, Tier 2, 1,600 souls, Passive
Spirit resist, plus spirit power and cooldown reduction while you are above 65% health.
- +18% Spirit Resist
- +2 Out of Combat Regen
Passive
- +15 Spirit Power
- +5% Ability Cooldown Reduction
- Bought in
- 14.6% of games, usually at minute 14
- Win rate
- 50.5%, 0.1% below the average tier 2 item (50.6%)
- Works best on
- Deadman Danny +2.6%, Shiv +1.3%, Kelvin +1.2%
- Weakest on
- Baba −4.7%, Mina −3.0%
- Strongest against
- Violet +0.6%, Victor +0.4%, Billy +0.3%
- Weakest against
- Graves −0.6%, Baba −0.5%
Enduring Speed
Vitality item, Tier 2, 1,600 souls, Passive
More move speed and resistance to slows. Good against heroes who try to pin you down.
- +2 m/s Move Speed
- +2 Out of Combat Regen
Passive
- +25% Slow Resist
- Upgrades from
- Sprint Boots
- Upgrades to
- Juggernaut
- Bought in
- 25.6% of games, usually at minute 16
- Win rate
- 52.3%, 1.7% above the average tier 2 item (50.6%)
- Works best on
- Lady Geist +1.8%, Shiv +1.3%, Billy +1.3%
- Weakest on
- Mirage −2.5%, Baba −1.7%
- Strongest against
- The Doorman +0.3%, McGinnis +0.3%, Venator +0.2%
- Weakest against
- Rat King −0.8%, Shiv −0.4%
Guardian Ward
Vitality item, Tier 2, 1,600 souls, Active
Active: give yourself or an ally a 250 barrier and a speed boost. Half the cooldown when cast on someone else.
- +8% Ability Range
- +1.5 Out of Combat Regen
Active, cooldown 60 s
- 250 Barrier
- +2.75 m/s Move Speed
- 6 s Buff Duration
- 40 m Cast Range
- Upgrades from
- Grit
- Upgrades to
- Divine Barrier
- Bought in
- 5.6% of games, usually at minute 13
- Win rate
- 50.9%, 0.3% above the average tier 2 item (50.6%)
- Works best on
- Sinclair +1.9%, Violet +1.1%
- Weakest on
- Kelvin −4.1%, Viscous −1.5%
- Strongest against
- Rem +0.9%, Graves +0.6%, Kelvin +0.5%
- Weakest against
- Paige −1.8%, Violet −0.7%
Healbane
Vitality item, Tier 2, 1,600 souls, Passive
Your spirit damage cuts the enemy's healing by 35%. If a hero dies while affected, you get a big heal.
- +7 Spirit Power
Passive
- -35% Incoming Healing
- 275 Heal On Hero Kill
- 8 s Duration
- Bought in
- 20.0% of games, usually at minute 16
- Win rate
- 49.7%, 1.0% below the average tier 2 item (50.6%)
- Works best on
- Deadman Danny +1.9%, McGinnis +1.2%, Solomon +0.7%
- Weakest on
- Rat King −7.2%, Wraith −5.0%
- Strongest against
- McGinnis +0.4%, Abrams +0.3%, Dynamo +0.2%
- Weakest against
- Baba −0.6%, Seven −0.3%
Healing Booster
Vitality item, Tier 2, 1,600 souls, Passive
All healing you give, to yourself and to allies, is 20% stronger. Adds regen too.
- +3 Health Regen
- +1 Out of Combat Regen
Passive
- +20% Outgoing Healing
- Upgrades from
- Extra Regen
- Upgrades to
- Healing Tempo
- Bought in
- 20.7% of games, usually at minute 14
- Win rate
- 50.4%, 0.2% below the average tier 2 item (50.6%)
- Works best on
- Infernus +1.6%, Baba +1.4%, Viscous +1.0%
- Weakest on
- Rat King −2.6%, Lady Geist −1.9%
- Strongest against
- Rat King +0.9%, Violet +0.6%, Solomon +0.5%
- Weakest against
- Baba −0.4%, Warden −0.4%
Reactive Barrier
Vitality item, Tier 2, 1,600 souls, Passive
When you get stunned, chained, immobilized, slept or silenced, you automatically gain a barrier.
- +1 Out of Combat Regen
Passive, cooldown 55 s
- 325 Barrier, scales with spirit power
- 10 s Duration
- Upgrades from
- Grit
- Upgrades to
- Indomitable
- Bought in
- 10.6% of games, usually at minute 20
- Win rate
- 50.0%, 0.6% below the average tier 2 item (50.6%)
- Works best on
- Baba +2.0%, Grey Talon +1.8%, Pocket +0.8%
- Weakest on
- Warden −3.7%, Rat King −3.2%
- Strongest against
- Deadman Danny +0.7%, Rat King +0.7%, Mirage +0.4%
- Weakest against
- Baba −1.4%, Shiv −0.6%
Restorative Locket
Vitality item, Tier 2, 1,600 souls, Active
Stores a stack each time an enemy casts an ability near you. Activate it to heal and restore stamina based on your stacks.
- +8% Spirit Resist
Active, cooldown 20 s
- 16 Heal Per Stack
- 25 Max Stacks
- 3 Max Stamina Restore
- Bought in
- 3.7% of games, usually at minute 15
- Win rate
- 50.4%, 0.3% below the average tier 2 item (50.6%)
- Works best on
- Baba +6.7%, Shiv +1.6%, Celeste +1.3%
- Weakest on
- Holliday −1.9%, Yamato −1.2%
- Strongest against
- Solomon +1.1%, Yamato +0.7%, Kelvin +0.6%
- Weakest against
- Baba −1.2%, The Doorman −0.5%
Return Fire
Vitality item, Tier 2, 1,600 souls, Active
Active: for a few seconds, everyone who damages you gets a shot sent straight back at them.
Active, cooldown 23 s
- 65% Bullet Damage Returned
- 25% Spirit Damage Returned
- 6.5 s Duration
- Bought in
- 1.6% of games, usually at minute 19
- Win rate
- 49.7%, 0.9% below the average tier 2 item (50.6%)
- Weakest on
- Abrams −8.4%, Mo & Krill −7.7%
- Strongest against
- Mina +0.8%, Venator +0.7%, Graves +0.5%
- Weakest against
- Rat King −5.6%, Shiv −1.8%
Spirit Lifesteal
Vitality item, Tier 2, 1,600 souls, Passive
Heal for a share of the spirit damage you deal, plus health and spirit power.
- +13% Spirit Lifesteal
- +90 Bonus Health
- +6 Spirit Power
- Upgrades to
- Spiritual Overflow, Infuser, Leech
- Bought in
- 20.2% of games, usually at minute 19
- Win rate
- 52.3%, 1.6% above the average tier 2 item (50.6%)
- Works best on
- Grey Talon +6.0%, Pocket +5.4%, Vyper +5.4%
- Weakest on
- Baba −3.5%, Yamato −0.8%
- Strongest against
- Rat King +0.8%, Violet +0.4%, Holliday +0.3%
- Weakest against
- Grey Talon −0.4%, Billy −0.3%
Spirit Shielding
Vitality item, Tier 2, 1,600 souls, Passive
When you take a burst of spirit damage from heroes, you gain a 300 barrier and spirit resist.
- +2.5 Out of Combat Regen
Passive, cooldown 45 s
- 300 Barrier
- +18% Spirit Resist
- 225 Damage Threshold
- 3.5 s Time Frame
- 8 s Barrier Duration
- Upgrades from
- Grit
- Bought in
- 9.1% of games, usually at minute 17
- Win rate
- 49.6%, 1.0% below the average tier 2 item (50.6%)
- Works best on
- Celeste +1.9%
- Weakest on
- Baba −3.9%, Drifter −3.6%
- Strongest against
- Drifter +0.5%, Haze +0.3%, Billy +0.3%
- Weakest against
- Solomon −0.5%, Celeste −0.5%
Trophy Collector
Vitality item, Tier 2, 1,600 souls, Passive
Each kill or assist adds stacks of sprint speed, ability range and passive soul income that you keep even after dying. Lowers your damage to troopers.
- -15% Weapon Damage vs. NPCs
- +2 m/s Sprint Speed
- +2 Out of Combat Regen
Passive
- +0.15 m/s Sprint Speed
- +0.75% Ability Range
- 16 Souls per Minute
- 16 Max Stacks
- Upgrades from
- Sprint Boots
- Bought in
- 18.5% of games, usually at minute 10
- Win rate
- 50.9%, 0.3% above the average tier 2 item (50.6%)
- Works best on
- Apollo +2.6%, Shiv +2.4%, Billy +2.4%
- Weakest on
- Vindicta −0.8%, Graves −0.6%
- Strongest against
- Warden +0.5%, Graves +0.4%, Violet +0.4%
- Weakest against
- Paige −0.3%, Lash −0.3%
Weapon Shielding
Vitality item, Tier 2, 1,600 souls, Passive
When you take a burst of weapon damage from heroes, you gain a 300 barrier and bullet resist.
- +2.5 Out of Combat Regen
Passive, cooldown 35 s
- 300 Barrier
- +18% Bullet Resist
- 250 Damage Threshold
- 4 s Time Frame
- 8 s Barrier Duration
- Upgrades from
- Grit
- Bought in
- 2.1% of games, usually at minute 19
- Win rate
- 46.3%, 4.3% below the average tier 2 item (50.6%)
- Weakest on
- Billy −4.5%, Vyper −4.4%
- Strongest against
- Rat King +1.0%, Haze +0.7%, Seven +0.6%
- Weakest against
- Celeste −0.7%, Vyper −0.7%
Weapon
Alchemical Fire
Weapon item, Tier 3, 3,200 souls, Active
Active: throw a flask that leaves a burning area. Enemies inside take growing spirit damage and lose bullet resist.
- +10 Spirit Power
Active, cooldown 30 s
- 45 Damage Per Second, scales with spirit power
- -7% Bullet Resist, scales with spirit power
- 95 Max DPS, scales with spirit power
- 10 m Radius
- 5 s Duration
- Bought in
- 1.5% of games, usually at minute 22
- Win rate
- 51.7%, 0.8% above the average tier 3 item (50.9%)
- Works best on
- Baba +5.1%, Ivy +1.4%, Paradox +1.0%
- Weakest on
- Vindicta −2.1%
- Strongest against
- Solomon +0.7%, Graves +0.6%
- Weakest against
- Paige −0.7%
Ballistic Enchantment
Weapon item, Tier 3, 3,200 souls, Passive
Attach it to one ability to give it more range. Hitting heroes with that ability gives you stacking weapon damage.
Passive
- +20% Weapon Damage per Stack
- +22% Ability Range
- 20 s Duration
- +5% Non-Hero Weapon Damage
- 8 Non-Hero Stack Limit
- Upgrades from
- Mystic Expansion
- Bought in
- 7.3% of games, usually at minute 22
- Win rate
- 54.6%, 3.7% above the average tier 3 item (50.9%)
- Works best on
- Viscous +3.0%, Paradox +1.4%, The Doorman +1.3%
- Weakest on
- Deadman Danny −3.2%, Lady Geist −2.6%
- Strongest against
- Venator +1.4%, Mina +0.3%, Baba +0.3%
- Weakest against
- Rat King −5.1%, Shiv −1.0%
Berserker
Weapon item, Tier 3, 3,200 souls, Passive
The more damage you take in a fight, the more weapon damage you deal, up to 10 stacks. Made for frontliners who stay in fights.
- +8% Bullet Resist
Passive
- +7% Weapon Damage per Stack
- 120 Damage taken to Stack
- 10 Max Stacks
- 10 s Duration
- Bought in
- 10.4% of games, usually at minute 24
- Win rate
- 53.7%, 2.9% above the average tier 3 item (50.9%)
- Works best on
- Yamato +3.8%, Billy +3.2%, Abrams +2.6%
- Weakest on
- Lady Geist −3.0%, Victor −2.8%
- Strongest against
- Baba +0.7%, Venator +0.6%, Lash +0.4%
- Weakest against
- Rat King −2.4%, Sinclair −0.8%
Blood Tribute
Weapon item, Tier 3, 3,200 souls, Toggle
Toggle: while it is on you lose health every second, but gain big fire rate, debuff resist and move speed. Turn it off when you need to survive.
- +8% Debuff Resist
- +8% Spirit Resist
- +4 Out of Combat Regen
Toggle
- 50/s Health Drain
- +35% Fire Rate
- +35% Debuff Resist
- +2 m/s Move Speed
- Bought in
- 0.7% of games, usually at minute 28
- Win rate
- 52.9%, 2.1% above the average tier 3 item (50.9%)
- Works best on
- Warden +6.2%, Vindicta +2.5%
- Strongest against
- Baba +2.0%, Lash +1.3%, Rat King +0.8%
- Weakest against
- Silver −1.4%, Vyper −1.4%
Burst Fire
Weapon item, Tier 3, 3,200 souls, Passive
Hitting an enemy hero with a bullet gives you a short burst of fire rate and move speed.
- +50% Slide Distance
- +10% Fire Rate
Passive, cooldown 9 s
- +32% Fire Rate
- +1.25 m/s Move Speed
- 4.5 s Duration
- Upgrades from
- Rapid Rounds
- Bought in
- 10.8% of games, usually at minute 22
- Win rate
- 51.8%, 1.0% above the average tier 3 item (50.9%)
- Works best on
- Grey Talon +1.5%, Vindicta +0.8%, Haze +0.7%
- Weakest on
- Baba −7.9%, McGinnis −4.8%
- Strongest against
- Baba +1.5%, Shiv +0.6%, Victor +0.4%
- Weakest against
- Haze −1.3%, Apollo −0.6%
Cultist Sacrifice
Weapon item, Tier 3, 3,200 souls, Active
Active: consume an enemy trooper or neutral for bonus souls and a long buff to weapon damage, health and ability range.
- +2 Out of Combat Regen
- +30% Weapon Damage vs. NPCs
- +30% Bullet Resist vs. NPCs
Active, cooldown 270 s
- +10% Weapon Damage
- +50 Bonus Health
- +12% Ability Range
- 160 s Duration
- Upgrades from
- Monster Rounds
- Bought in
- 9.6% of games, usually at minute 12
- Win rate
- 51.3%, 0.5% above the average tier 3 item (50.9%)
- Weakest on
- McGinnis −4.5%, Lady Geist −4.3%
- Strongest against
- Pocket +1.2%, McGinnis +0.7%, Victor +0.6%
- Weakest against
- Rat King −3.7%, Seven −1.0%
Escalating Resilience
Weapon item, Tier 3, 3,200 souls, Passive
Every bullet that hits an enemy hero gives you a stack of bullet resist, up to 30%. Great for long gun duels; also adds ammo, health and weapon damage.
- +35% Max Ammo
- +75 Bonus Health
- +18% Weapon Damage
Passive
- 30% Max Bullet Resist
- 2% Bullet Resist per Stack
- 24 s Stack Duration
- Upgrades from
- Extended Magazine
- Bought in
- 4.1% of games, usually at minute 24
- Win rate
- 52.9%, 2.1% above the average tier 3 item (50.9%)
- Weakest on
- Vyper −4.1%, McGinnis −2.6%
- Strongest against
- Venator +0.6%
- Weakest against
- Rat King −2.7%, Shiv −1.2%
Express Shot
Weapon item, Tier 3, 3,200 souls, Passive
Every 8 seconds your next shot fires twice with much higher damage and bullet speed, using extra ammo.
- +60% Bullet Velocity
- +8% Weapon Damage
Passive, cooldown 8 s
- +125% Weapon Damage
- +40% Secondary Fire Weapon Damage
- +100% Bullet Velocity
- 2 Extra Ammo Consumed
- Upgrades from
- High-Velocity Rounds
- Bought in
- 5.6% of games, usually at minute 18
- Win rate
- 46.8%, 4.0% below the average tier 3 item (50.9%)
- Works best on
- Yamato +3.5%
- Weakest on
- The Doorman −2.2%, Silver −2.0%
- Strongest against
- Violet +1.2%, Deadman Danny +1.0%, Vindicta +0.7%
- Weakest against
- McGinnis −0.6%, Solomon −0.5%
Headhunter
Weapon item, Tier 3, 3,200 souls, Passive
Every 8 seconds your next headshot on a hero deals bonus damage, heals you and gives a short speed boost.
- +5% Weapon Damage
- +50 Bonus Health
Passive, cooldown 8 s
- +75 Head Shot Bonus Damage
- 4% Heal Per Headshot
- +1.75 m/s Move Speed
- 3 s Move Speed Duration
- Upgrades from
- Headshot Booster
- Bought in
- 6.4% of games, usually at minute 16
- Win rate
- 49.6%, 1.3% below the average tier 3 item (50.9%)
- Weakest on
- The Doorman −2.5%, Bebop −0.9%
- Strongest against
- Paradox +0.6%, Baba +0.6%, Grey Talon +0.5%
- Weakest against
- Rat King −0.9%, Lash −0.9%
Heroic Aura
Weapon item, Tier 3, 3,200 souls, Active
Passive: nearby allies gain bullet resist. Active: you and nearby allies get move speed and fire rate for a few seconds.
- +1.5 m/s Sprint Speed
Passive
- +17% Bullet Resist
- 35 m Radius
Active, cooldown 22 s
- +2.25 m/s Move Speed
- +26% Fire Rate
- 35 m Active Radius
- 7 s Duration
- Bought in
- 4.6% of games, usually at minute 21
- Win rate
- 56.2%, 5.4% above the average tier 3 item (50.9%)
- Works best on
- Ivy +2.5%, Rat King +2.4%, Dynamo +2.2%
- Strongest against
- Venator +0.7%, The Doorman +0.7%, Rem +0.6%
- Weakest against
- Rat King −2.1%, Violet −1.0%
Hollow Point
Weapon item, Tier 3, 3,200 souls, Passive
While you are above 65% health you deal more weapon damage and your bullets lower enemy bullet resist.
- +4.5 Out of Combat Regen
- +125 Bonus Health
Passive
- +35% Weapon Damage
- -10% Bullet Resist
- 8 s Debuff Duration
- Bought in
- 4.3% of games, usually at minute 22
- Win rate
- 50.1%, 0.8% below the average tier 3 item (50.9%)
- Works best on
- Drifter +2.4%, Haze +1.9%, Paradox +1.2%
- Strongest against
- Venator +0.9%, Vindicta +0.7%, Baba +0.7%
- Weakest against
- Rat King −0.9%, Dynamo −0.5%
Hunter's Aura
Weapon item, Tier 3, 3,200 souls, Passive
Nearby enemies lose bullet resist and fire rate, and the effect doubles when only one enemy hero is near you. Great for duels.
- +100 Bonus Health
- +0.75 m/s Sprint Speed
Passive
- -10% Bullet Resist
- 15% Fire Rate
- 15 m Radius
- Bought in
- 8.2% of games, usually at minute 20
- Win rate
- 50.7%, 0.2% below the average tier 3 item (50.9%)
- Works best on
- Rat King +4.0%, Bebop +3.4%, Billy +3.0%
- Weakest on
- Shiv −0.9%
- Strongest against
- Shiv +0.9%, Calico +0.7%, Rat King +0.7%
- Weakest against
- Graves −0.7%, Mina −0.5%
Point Blank
Weapon item, Tier 3, 3,200 souls, Passive
Within 15 m of your target you deal much more weapon damage and your bullets slow them. Built for shotgun and close-range heroes.
- +75 Bonus Health
- +30% Melee Resist
Passive
- +50% Weapon Damage
- 20% Move Speed
- 2 s Slow Duration
- 15 m Close Range
- Upgrades from
- Close Quarters
- Bought in
- 8.4% of games, usually at minute 21
- Win rate
- 49.3%, 1.6% below the average tier 3 item (50.9%)
- Works best on
- Viscous +2.0%, Calico +1.4%, Venator +0.4%
- Weakest on
- Pocket −3.0%, Shiv −1.4%
- Strongest against
- Baba +0.9%, Calico +0.6%, Wraith +0.6%
- Weakest against
- Warden −0.8%, Graves −0.7%
Shadow Weave
Weapon item, Tier 3, 3,200 souls, Active
Active: turn invisible. Your first attack out of stealth starts an ambush with bonus fire rate, spirit power and melee damage.
- +5 Out of Combat Regen
- +2 m/s Sprint Speed
Active
- 13 s Stealth Duration
- 20 m Spot Radius
- +5 m/s Invis Sprint Speed
- +25% Ambush Fire Rate
- +25 Ambush Spirit Power
- 25% Ambush Melee Damage
- 5 s Ambush Duration
- Upgrades from
- Sprint Boots
- Bought in
- 1.3% of games, usually at minute 20
- Win rate
- 50.4%, 0.5% below the average tier 3 item (50.9%)
- Works best on
- Drifter +1.3%, Abrams +1.2%
- Weakest on
- Sinclair −1.0%
- Strongest against
- Baba +1.0%, Lady Geist +0.9%, Rat King +0.6%
- Weakest against
- Drifter −1.2%, Vyper −1.0%
Sharpshooter
Weapon item, Tier 3, 3,200 souls, Passive
Big weapon damage beyond 15 m, longer range and zoom, at the cost of slightly slower walking. For long-range heroes.
- +20% Weapon Fall-off Range
- +25% Weapon Zoom
- +60% Bullet Velocity
- +10% Weapon Damage
- +1 m/s Sprint Speed
- -0.7 m/s Move Speed
Passive
- +60% Weapon Damage
- 15 m Min. Distance
- Upgrades from
- Long Range, High-Velocity Rounds
- Bought in
- 7.7% of games, usually at minute 17
- Win rate
- 47.9%, 3.0% below the average tier 3 item (50.9%)
- Weakest on
- The Doorman −1.8%, Solomon −1.1%
- Strongest against
- Sinclair +0.9%, Deadman Danny +0.8%, Warden +0.6%
- Weakest against
- Kelvin −0.9%, McGinnis −0.5%
Spirit Rend
Weapon item, Tier 3, 3,200 souls, Passive
Your bullets lower the target's spirit resist and give your team spirit lifesteal against them. Headshots lower it further.
- +75 Bonus Health
Passive
- -8% Spirit Resist
- +10% Spirit Lifesteal
Passive
- -7% Spirit Resist on Headshot
- 8 s Debuff Duration
- 4 Max Stacks
- 2 s Max Frequency
- Upgrades from
- Spirit Shredder
- Bought in
- 4.9% of games, usually at minute 28
- Win rate
- 50.7%, 0.2% below the average tier 3 item (50.9%)
- Works best on
- Wraith +2.3%, Mirage +1.4%, Infernus +1.3%
- Weakest on
- Baba −4.0%
- Strongest against
- Ivy +0.7%, Graves +0.7%, Kelvin +0.6%
- Weakest against
- The Doorman −0.7%, Sinclair −0.5%
Tesla Bullets
Weapon item, Tier 3, 3,200 souls, Passive
Each bullet has a chance to shock the target, and the shock jumps to up to four nearby enemies. Strong for clearing waves and team fights.
Passive
- 33 Shock Damage, scales with spirit power
- 15% Proc Chance
- 0.2 s Max Frequency
- 4 Max Jumps
- 8 m Jump Radius
- Upgrades to
- Capacitor
- Bought in
- 6.5% of games, usually at minute 16
- Win rate
- 52.9%, 2.0% above the average tier 3 item (50.9%)
- Works best on
- Wraith +0.5%
- Weakest on
- McGinnis −4.3%, Bebop −0.9%
- Strongest against
- Shiv +0.8%, Kelvin +0.7%, Baba +0.7%
- Weakest against
- Rat King −0.7%, Graves −0.7%
Toxic Bullets
Weapon item, Tier 3, 3,200 souls, Passive
Your bullets build up a bleed that drains a share of the target's max health over time and cuts their healing.
Passive
- 1.9% DPS Bleed Damage, scales with spirit power
- -35% Incoming Healing
- 4 s Duration
- 1.28% Buildup Per Shot
- Bought in
- 10.0% of games, usually at minute 23
- Win rate
- 50.8%, 0.1% below the average tier 3 item (50.9%)
- Works best on
- Deadman Danny +1.6%, Graves +0.8%, Mirage +0.6%
- Weakest on
- Rat King −7.5%, McGinnis −6.0%
- Strongest against
- McGinnis +0.5%, Ivy +0.4%, Vyper +0.4%
- Weakest against
- Graves −1.4%, Solomon −0.8%
Weighted Shots
Weapon item, Tier 3, 3,200 souls, Passive
Big weapon damage and bullets that slow, but you walk a little slower and recover stamina slower.
- +30% Weapon Damage
- +22% Debuff Resist
- -14% Stamina Recovery
- -0.5 m/s Move Speed
Passive
- 24% Move Speed
- -20% Dash Distance
- 3.5 s Slow Duration
- 0.7% Buildup Per Shot
- Upgrades from
- Slowing Bullets
- Bought in
- 5.2% of games, usually at minute 22
- Win rate
- 49.6%, 1.3% below the average tier 3 item (50.9%)
- Works best on
- Abrams +3.2%, Bebop +1.2%, Billy +0.6%
- Weakest on
- McGinnis −5.5%
- Strongest against
- Silver +1.1%, Baba +1.0%, Kelvin +0.7%
- Weakest against
- Deadman Danny −0.8%, Violet −0.7%
Spirit
Decay
Spirit item, Tier 3, 3,200 souls, Active
Active: curse a target to lose a share of their current health over time and receive half healing. It cannot finish them off.
- +8 Spirit Power
- +65 Bonus Health
Active, cooldown 30 s
- 1.95% DPS Bleed Damage, scales with spirit power
- -50% Incoming Healing
- 20 m Cast Range, scales with spirit power
- 12 s Duration
- Bought in
- 1.3% of games, usually at minute 21
- Win rate
- 46.8%, 4.0% below the average tier 3 item (50.9%)
- Weakest on
- Rem −2.6%, Shiv −0.7%
- Strongest against
- Apollo +1.1%, Lady Geist +1.0%, Rat King +0.9%
- Weakest against
- Graves −1.3%, Holliday −0.9%
Disarming Hex
Spirit item, Tier 3, 3,200 souls, Active
Active: stop an enemy from shooting for a few seconds and lower their bullet resist.
- +75 Bonus Health
- +0.75 m/s Sprint Speed
Active, cooldown 16 s
- -13% Bullet Resist
- 32 m Cast Range
- 4.25 s Duration
- Upgrades from
- Rusted Barrel
- Bought in
- 1.5% of games, usually at minute 26
- Win rate
- 40.8%, 10.0% below the average tier 3 item (50.9%)
- Weakest on
- Kelvin −12.6%, Viscous −10.8%
- Strongest against
- Mirage +1.3%, Venator +1.2%, Graves +1.2%
- Weakest against
- Vyper −1.6%, Victor −1.1%
Greater Expansion
Spirit item, Tier 3, 3,200 souls, Passive
All your abilities and items get 30% more range and area.
- +10% Spirit Resist
Passive
- +30% Ability Range
- Upgrades from
- Mystic Expansion
- Bought in
- 30.4% of games, usually at minute 25
- Win rate
- 51.9%, 1.0% above the average tier 3 item (50.9%)
- Works best on
- Billy +3.5%, Lady Geist +3.0%, Rat King +3.0%
- Weakest on
- Holliday −2.4%
- Strongest against
- Graves +0.5%, Rat King +0.5%, Dynamo +0.4%
- Weakest against
- Baba −0.6%, Victor −0.4%
Knockdown
Spirit item, Tier 3, 3,200 souls, Active
Active: stun an enemy after a 2 second delay, longer if they are in the air.
- +75 Bonus Health
- +5% Ability Range
Active
- 45 m Cast Range
- Bought in
- 4.4% of games, usually at minute 24
- Win rate
- 47.9%, 2.9% below the average tier 3 item (50.9%)
- Weakest on
- Graves −6.8%, Kelvin −6.3%
- Strongest against
- Graves +1.2%, Haze +0.7%, Baba +0.7%
- Weakest against
- Paige −1.7%, Vindicta −1.4%
Radiant Regeneration
Spirit item, Tier 3, 3,200 souls, Passive
Heal and gain speed every time you cast an ability, and regenerate while dealing spirit damage to heroes.
- +90 Bonus Health
Passive
- 4HP/s Regeneration
- 7 s Regeneration Duration
Passive, cooldown 6 s
- 65 Healing on Ability Cast
- +1.75 m/s Move Speed
- 3 s Duration
- Upgrades from
- Mystic Regeneration
- Bought in
- 15.9% of games, usually at minute 15
- Win rate
- 50.2%, 0.7% below the average tier 3 item (50.9%)
- Works best on
- Infernus +2.4%, Bebop +0.6%, Yamato +0.4%
- Weakest on
- Kelvin −2.6%, Silver −2.4%
- Strongest against
- Solomon +0.9%, Rat King +0.6%, Shiv +0.5%
- Weakest against
- Baba −1.5%, Venator −0.3%
Rapid Recharge
Spirit item, Tier 3, 3,200 souls, Passive
Charge-based abilities get two extra charges, recharge faster and gain spirit power.
- +2 Bonus Ability Charges
- +30% Faster Time Between Charges
- +14% Cooldown Reduction For Charged Abilities
- +14 Bonus Spirit Power for Charged Abilities
- Upgrades from
- Extra Charge
- Bought in
- 27.5% of games, usually at minute 20
- Win rate
- 50.9%, 0.0% above the average tier 3 item (50.9%)
- Works best on
- Haze +2.6%, Lady Geist +1.5%, Viscous +1.4%
- Weakest on
- Baba −3.7%, Celeste −2.0%
- Strongest against
- Baba +0.5%, Holliday +0.3%, Vyper +0.3%
- Weakest against
- Deadman Danny −0.5%, Bebop −0.2%
Silence Wave
Spirit item, Tier 3, 3,200 souls, Active
Active: fire a wave that damages and silences the enemies it hits.
- +50 Bonus Health
Active, cooldown 42 s
- 75 Damage, scales with spirit power
- 40 m Cast Range
- Bought in
- 0.7% of games, usually at minute 27
- Win rate
- 45.8%, 5.0% below the average tier 3 item (50.9%)
- Weakest on
- Rem −4.3%, Calico −2.1%
- Strongest against
- Lady Geist +1.4%, Rat King +1.0%
- Weakest against
- Haze −1.4%, Silver −1.2%
Spirit Snatch
Spirit item, Tier 3, 3,200 souls, Passive
Your melee hits on heroes deal spirit damage and steal their spirit resist and spirit power.
- +7% Melee Damage
- +75 Bonus Health
Passive, cooldown 6 s
- 50 Spirit Damage, scales with spirit power
- 12% Spirit Resist Steal
- 25 Spirit Power Steal
- 10 s Duration
- Upgrades from
- Spirit Strike
- Bought in
- 14.4% of games, usually at minute 19
- Win rate
- 50.1%, 0.8% below the average tier 3 item (50.9%)
- Works best on
- Shiv +2.3%, Baba +0.9%, Viscous +0.6%
- Weakest on
- Apollo −1.4%, Calico −1.2%
- Strongest against
- Solomon +0.9%, Victor +0.7%, Yamato +0.6%
- Weakest against
- Baba −0.9%, Venator −0.4%
Superior Cooldown
Spirit item, Tier 3, 3,200 souls, Passive
All your ability cooldowns are 20% shorter.
- +4 Out of Combat Regen
Passive
- +20% Ability Cooldown Reduction
- Upgrades from
- Compress Cooldown
- Upgrades to
- Transcendent Cooldown
- Bought in
- 38.7% of games, usually at minute 25
- Win rate
- 52.0%, 1.2% above the average tier 3 item (50.9%)
- Works best on
- Drifter +3.6%, Silver +3.4%, Calico +3.3%
- Strongest against
- Dynamo +0.2%, Ivy +0.2%, Lash +0.2%
- Weakest against
- Violet −0.4%, Victor −0.4%
Superior Duration
Spirit item, Tier 3, 3,200 souls, Passive
Your abilities and items last 28% longer.
- +8% Bullet Resist
Passive
- +28% Ability Duration
- Upgrades from
- Duration Extender
- Bought in
- 21.9% of games, usually at minute 25
- Win rate
- 53.4%, 2.6% above the average tier 3 item (50.9%)
- Works best on
- Baba +4.7%, Deadman Danny +4.1%, McGinnis +4.0%
- Weakest on
- Viscous −1.0%
- Strongest against
- Rat King +0.4%, Infernus +0.2%, Mo & Krill +0.2%
- Weakest against
- Viscous −0.4%, Violet −0.3%
Surge of Power
Spirit item, Tier 3, 3,200 souls, Passive
Attach it to one ability for permanent spirit power. Using that ability gives you speed and fire rate.
Passive, cooldown 14 s
- +28 Imbued Ability Spirit Power
- 20% Fire Rate Bonus
- +1.75 m/s Move Speed
- 8 s Move Speed Duration
- Upgrades from
- Extra Spirit
- Bought in
- 11.8% of games, usually at minute 19
- Win rate
- 52.0%, 1.1% above the average tier 3 item (50.9%)
- Works best on
- The Doorman +2.0%, Rem +1.4%, Haze +0.3%
- Weakest on
- Baba −8.6%, Lady Geist −4.3%
- Strongest against
- Baba +0.8%, Shiv +0.6%, Seven +0.2%
- Weakest against
- Haze −1.2%, Violet −0.7%
Tankbuster
Spirit item, Tier 3, 3,200 souls, Passive
Charges up over time. Your next big ability hit deals bonus damage based on the target's current health and ignores spirit resist.
- +50 Bonus Health
Passive
- 40 Damage
- 7.5% Current Health Bonus Damage
- 14 s Charge-Up Time
- Upgrades from
- Mystic Burst
- Bought in
- 31.8% of games, usually at minute 22
- Win rate
- 49.0%, 1.8% below the average tier 3 item (50.9%)
- Works best on
- Lady Geist +1.5%, Billy +1.4%, Calico +0.7%
- Weakest on
- Baba −5.3%, Warden −2.7%
- Strongest against
- Pocket +0.3%, Vyper +0.3%, Sinclair +0.3%
- Weakest against
- Baba −0.4%, Kelvin −0.4%
Torment Pulse
Spirit item, Tier 3, 3,200 souls, Passive
Pulses spirit damage to the two closest enemies every 1.4 seconds.
- +100 Bonus Health
- +18% Melee Resist
Passive, cooldown 1.4 s
- 25 Pulse Damage, scales with spirit power
- 9 m Pulse Radius
- Bought in
- 13.4% of games, usually at minute 18
- Win rate
- 52.2%, 1.4% above the average tier 3 item (50.9%)
- Works best on
- Ivy +5.3%, Graves +4.6%, Baba +3.4%
- Weakest on
- Yamato −0.5%, Victor −0.4%
- Strongest against
- Yamato +0.8%, Rat King +0.7%, Solomon +0.7%
- Weakest against
- Baba −1.5%, Vindicta −0.4%
Vitality
Bullet Resilience
Vitality item, Tier 3, 3,200 souls, Passive
30% bullet resist, and more when you drop below half health.
- +30% Bullet Resist
- +3 Out of Combat Regen
Passive
- +15% Bullet Resist
- Bought in
- 3.8% of games, usually at minute 28
- Win rate
- 46.4%, 4.4% below the average tier 3 item (50.9%)
- Weakest on
- Rat King −8.8%, Kelvin −8.6%
- Strongest against
- Rat King +2.0%, Graves +1.0%, Solomon +0.9%
- Weakest against
- Shiv −1.3%, Grey Talon −1.2%
Counterspell
Vitality item, Tier 3, 3,200 souls, Passive
Your next parry also blocks an enemy ability or item. A successful block heals you and gives speed and spirit power.
- +50 Bonus Health
- +5 Spirit Power
Passive, cooldown 23 s
- 150 Healing
- +20 Spirit Power
- +1.75 m/s Move Speed
- 6 s Buff Duration
- 0.8 s Spell Parry Duration
- Bought in
- 6.3% of games, usually at minute 25
- Win rate
- 48.9%, 1.9% below the average tier 3 item (50.9%)
- Works best on
- Vindicta +1.2%
- Weakest on
- Victor −6.0%, Rat King −4.9%
- Strongest against
- Baba +1.0%, Lady Geist +0.9%, Rat King +0.8%
- Weakest against
- Vyper −0.8%, Vindicta −0.7%
Dispel Magic
Vitality item, Tier 3, 3,200 souls, Active
Active: remove all non-ultimate debuffs from yourself, then heal and gain speed if anything was removed. Cannot be used while stunned or asleep.
- +10% Spirit Resist
Active, cooldown 45 s
- 250 HP Healed On Activate
- +2 m/s Move Speed
- 3 s Buff Duration
- Bought in
- 11.5% of games, usually at minute 23
- Win rate
- 49.1%, 1.7% below the average tier 3 item (50.9%)
- Works best on
- Wraith +2.0%, Deadman Danny +1.6%, Vyper +1.0%
- Weakest on
- Baba −5.1%, Victor −3.9%
- Strongest against
- Deadman Danny +1.3%, Seven +0.6%, Lady Geist +0.6%
- Weakest against
- Wraith −1.1%, Mina −0.7%
Fortitude
Vitality item, Tier 3, 3,200 souls, Passive
+375 health, strong regeneration after a few seconds without taking damage, and extra speed while you are healthy.
- +375 Bonus Health
Passive
- +10 s Restore Delay
- +2.25% Max Health Regen
Passive
- +1.5 m/s Move Speed
- Upgrades from
- Extra Health
- Bought in
- 19.1% of games, usually at minute 18
- Win rate
- 52.4%, 1.6% above the average tier 3 item (50.9%)
- Works best on
- Calico +2.4%, Vyper +2.3%, Sinclair +1.7%
- Weakest on
- Victor −7.5%, Baba −5.1%
- Strongest against
- Paradox +0.3%, Grey Talon +0.3%, Pocket +0.3%
- Weakest against
- Rat King −2.4%, Solomon −0.4%
Fury Trance
Vitality item, Tier 3, 3,200 souls, Active
Active: big fire rate, spirit resist and speed, and you move at full speed while shooting, but you cannot use abilities or stamina meanwhile.
- +14% Bullet Lifesteal
- +100 Bonus Health
- +6% Weapon Damage
Active, cooldown 18 s
- 32% Fire Rate
- +1 m/s Move Speed
- +40% Spirit Resist
- 6.5 s Duration
- Upgrades from
- Bullet Lifesteal
- Bought in
- 0.8% of games, usually at minute 21
- Win rate
- 50.3%, 0.6% below the average tier 3 item (50.9%)
- Weakest on
- McGinnis −4.5%, Haze −2.5%
- Strongest against
- McGinnis +1.9%, Baba +1.7%, Kelvin +1.5%
- Weakest against
- Haze −4.9%, Violet −2.1%
Healing Nova
Vitality item, Tier 3, 3,200 souls, Active
Active: heal yourself and every ally around you.
- +5% Ability Range
- +8 Spirit Power
Active, cooldown 60 s
- 325 Total HP Regen
- 2 s Regen Duration
- 18 m Radius
- Upgrades from
- Healing Rite
- Bought in
- 1.8% of games, usually at minute 20
- Win rate
- 50.9%, 0.1% above the average tier 3 item (50.9%)
- Works best on
- Paige +1.1%, Rem +0.7%
- Strongest against
- Rem +2.0%, Shiv +0.7%
- Weakest against
- Solomon −0.8%, Infernus −0.7%
Lifestrike
Vitality item, Tier 3, 3,200 souls, Passive
Your melee hits heal you and slow the target. Weaker against troopers.
- +16% Melee Damage
- +125 Bonus Health
Passive, cooldown 4 s
- 48% Move Speed
- 120 Heal on Melee Hit
- 35% Melee Hit Heal
- 2.5 s Slow Duration
- Upgrades from
- Melee Lifesteal
- Bought in
- 9.5% of games, usually at minute 19
- Win rate
- 49.3%, 1.6% below the average tier 3 item (50.9%)
- Works best on
- Bebop +2.7%, Viscous +1.7%, Baba +1.1%
- Weakest on
- Silver −0.8%, Apollo −0.7%
- Strongest against
- Rat King +1.0%, Calico +0.8%, Kelvin +0.6%
- Weakest against
- Graves −0.7%, Warden −0.5%
Majestic Leap
Vitality item, Tier 3, 3,200 souls, Active
Active: launch yourself high into the air with a barrier, then drop down when you choose. Blocked for a few seconds after hero damage.
Active, cooldown 45 s
- 200 Barrier
- 5 s Interrupt Cooldown
- 8 s Barrier Duration
- +50% Air Control
- Bought in
- 1.9% of games, usually at minute 20
- Win rate
- 49.5%, 1.3% below the average tier 3 item (50.9%)
- Works best on
- Pocket +1.1%, Lash +0.8%
- Weakest on
- Viscous −3.9%
- Strongest against
- Pocket +2.5%, Deadman Danny +1.1%, Baba +0.8%
- Weakest against
- Lash −1.7%, Ivy −0.8%
Metal Skin
Vitality item, Tier 3, 3,200 souls, Active
Active: become immune to bullets for 5 seconds while moving a little slower.
- +12% Bullet Resist
Active, cooldown 24 s
- -1.5 m/s Active Movespeed Penalty
- -20% Dash Distance
- 5 s Duration
- Bought in
- 3.1% of games, usually at minute 29
- Win rate
- 40.8%, 10.1% below the average tier 3 item (50.9%)
- Weakest on
- Rat King −14.7%, Graves −11.8%
- Strongest against
- Haze +2.5%, Rat King +2.2%, Graves +1.4%
- Weakest against
- Pocket −1.8%, Lady Geist −1.2%
Rescue Beam
Vitality item, Tier 3, 3,200 souls, Active
Active: channel a heal on an ally and yourself. Once during it, you can pull the ally to you.
- +0.75 m/s Sprint Speed
- +6% Ability Range
Active, cooldown 60 s
- 20% Heal Amount
- 2.5 s Channel Duration
- 35 m Cast Range
- Upgrades from
- Healing Rite
- Bought in
- 2.2% of games, usually at minute 20
- Win rate
- 51.5%, 0.6% above the average tier 3 item (50.9%)
- Works best on
- The Doorman +3.1%
- Weakest on
- Viscous −2.6%, Kelvin −2.0%
- Strongest against
- Viscous +0.8%, Lady Geist +0.6%, Mina +0.5%
- Weakest against
- Paige −2.3%, Solomon −0.5%
Spirit Resilience
Vitality item, Tier 3, 3,200 souls, Passive
30% spirit resist, and more when you drop below half health.
- +30% Spirit Resist
- +3 Out of Combat Regen
Passive
- +15% Spirit Resist
- Bought in
- 20.8% of games, usually at minute 27
- Win rate
- 50.7%, 0.2% below the average tier 3 item (50.9%)
- Works best on
- Vyper +1.1%, Warden +1.0%, Shiv +0.7%
- Weakest on
- Kelvin −5.4%, Rem −4.1%
- Strongest against
- Vindicta +0.4%, Lash +0.4%, Lady Geist +0.4%
- Weakest against
- Sinclair −0.7%, Paradox −0.5%
Stamina Mastery
Vitality item, Tier 3, 3,200 souls, Passive
Two more stamina charges, faster recovery and an extra air jump or air dash before you land.
- +2 Stamina
- +18% Stamina Recovery
- +23% Air Jump/Dash Distance
- Upgrades from
- Extra Stamina
- Bought in
- 19.6% of games, usually at minute 22
- Win rate
- 50.2%, 0.7% below the average tier 3 item (50.9%)
- Works best on
- McGinnis +2.4%, Viscous +2.4%, Paradox +1.1%
- Weakest on
- Baba −4.6%, Haze −2.3%
- Strongest against
- Mina +0.6%, Mirage +0.4%, Silver +0.4%
- Weakest against
- Baba −0.6%, Graves −0.6%
Veil Walker
Vitality item, Tier 3, 3,200 souls, Passive
Walking through one of the city's veils makes you invisible, heals you and speeds you up.
- +125 Bonus Health
- +6 Spirit Power
Passive, cooldown 15 s
- 3.5 m/s Invis Move Speed
- 85 Heal
- 8 s Invisibility Duration
- Bought in
- 3.0% of games, usually at minute 18
- Win rate
- 49.1%, 1.8% below the average tier 3 item (50.9%)
- Works best on
- The Doorman +1.3%, Dynamo +1.2%, Sinclair +0.8%
- Weakest on
- Haze −2.1%, Viscous −1.8%
- Strongest against
- Grey Talon +1.1%, The Doorman +0.6%
- Weakest against
- Dynamo −0.9%, Holliday −0.7%
Warp Stone
Vitality item, Tier 3, 3,200 souls, Active
Active: teleport a short distance straight ahead and gain bullet resist.
Active, cooldown 16 s
- 11 m Teleport Range
- +30% Bullet Resist
- 6 s Buff Duration
- Bought in
- 6.5% of games, usually at minute 22
- Win rate
- 51.0%, 0.2% above the average tier 3 item (50.9%)
- Works best on
- Victor +2.7%, Deadman Danny +2.4%, Infernus +2.3%
- Weakest on
- Violet −1.9%, Lady Geist −1.7%
- Strongest against
- Rat King +1.0%, Lady Geist +0.6%, Violet +0.6%
- Weakest against
- Vyper −0.5%, Dynamo −0.5%
Weapon
Armor Piercer
Weapon item, Tier 4, 6,400 souls, Passive
More than half of your bullets ignore the target's bullet resist and pierce through enemies. Great against tanky heroes.
- +60% Bullet Velocity
- +8% Weapon Damage
Passive
- 55% Proc Chance
- Upgrades from
- High-Velocity Rounds
- Bought in
- 1.4% of games, usually at minute 37
- Win rate
- 55.0%, 0.3% below the average tier 4 item (55.3%)
- Weakest on
- Venator −2.6%, Haze −1.1%
- Strongest against
- Graves +1.4%, Seven +1.1%, Paige +0.9%
- Weakest against
- Haze −1.8%, Vyper −1.3%
Capacitor
Weapon item, Tier 4, 6,400 souls, Active
Passive: bullets can shock and chain to nearby enemies. Active: fire a bolt that heavily slows a target, blocks their stamina and stops their movement abilities.
- +5% Fire Rate
Passive
- 43 Shock Damage, scales with spirit power
- 20% Proc Chance
- 0.2 s Max Frequency
- 6 Max Jumps
- 10 m Jump Radius
Active, cooldown 40 s
- 100 Damage
- 60% Max Move Speed
- 3 s Slow Duration
- Upgrades from
- Tesla Bullets
- Bought in
- 4.1% of games, usually at minute 26
- Win rate
- 54.9%, 0.4% below the average tier 4 item (55.3%)
- Weakest on
- McGinnis −6.3%, Bebop −4.1%
- Strongest against
- Shiv +1.3%, Pocket +0.9%, Grey Talon +0.8%
- Weakest against
- Rat King −1.4%, Graves −0.9%
Crippling Headshot
Weapon item, Tier 4, 6,400 souls, Passive
A headshot lowers the target's bullet resist, spirit resist and incoming healing for 12 seconds.
- +125 Bonus Health
Passive
- -16% Bullet Resist
- -16% Spirit Resist
- -35% Incoming Healing
- 12 s Debuff Duration
- Upgrades from
- Weakening Headshot
- Bought in
- 3.9% of games, usually at minute 35
- Win rate
- 55.9%, 0.6% above the average tier 4 item (55.3%)
- Works best on
- Vyper +3.1%, Wraith +3.0%, Mina +2.8%
- Weakest on
- Venator −2.2%, Billy −1.0%
- Strongest against
- Baba +1.1%, Venator +0.9%, Seven +0.8%
- Weakest against
- The Doorman −0.9%, Silver −0.7%
Crushing Fists
Weapon item, Tier 4, 6,400 souls, Passive
Stronger heavy melee. Melee hits refill ammo and stack a bullet resist debuff; at 6 stacks the target is stunned.
- +60% Heavy Melee Distance
- +22% Melee Damage
- +12% Bullet Resist
Passive, cooldown 5 s
- +25% Bonus Heavy Damage
Passive
- +15% Ammo
- -5% Bullet Resist
- 6 Max Stacks
- 0.75 s Stun Duration
- 8 s Debuff Duration
- Upgrades from
- Melee Charge
- Bought in
- 5.0% of games, usually at minute 28
- Win rate
- 54.5%, 0.8% below the average tier 4 item (55.3%)
- Works best on
- Baba +1.9%, Yamato +1.8%, Calico +1.1%
- Weakest on
- Abrams −1.6%, Silver −1.3%
- Strongest against
- Calico +0.8%, Vyper +0.8%, Sinclair +0.8%
- Weakest against
- Graves −1.1%, Seven −0.9%
Frenzy
Weapon item, Tier 4, 6,400 souls, Passive
When you drop below 50% health you get a burst of move speed, fire rate and debuff resist. Also adds health, fire rate and lifesteal.
- +160 Bonus Health
- +15% Fire Rate
- +10% Bullet Lifesteal
Passive, cooldown 16 s
- 4 m/s Move Speed
- 40% Fire Rate
- +40% Debuff Resist
- 10 s Duration
- Bought in
- 2.0% of games, usually at minute 35
- Win rate
- 58.3%, 3.0% above the average tier 4 item (55.3%)
- Works best on
- Warden +6.4%, Billy +5.1%, Haze +3.5%
- Strongest against
- Baba +1.2%, Kelvin +1.0%, Lady Geist +0.8%
- Weakest against
- Mina −0.9%, Rem −0.8%
Glass Cannon
Weapon item, Tier 4, 6,400 souls, Passive
Huge weapon damage at the cost of some max health. Every hero kill adds permanent fire rate, and each death takes one stack away.
- +80% Weapon Damage
- -13% Max Health
Passive
- +7% Fire Rate per Kill
- Bought in
- 3.1% of games, usually at minute 32
- Win rate
- 57.0%, 1.7% above the average tier 4 item (55.3%)
- Works best on
- Vyper +5.1%, Drifter +4.6%, Haze +3.3%
- Strongest against
- Baba +1.7%, Wraith +0.6%, Vindicta +0.5%
- Weakest against
- The Doorman −0.8%, Apollo −0.6%
Lucky Shot
Weapon item, Tier 4, 6,400 souls, Passive
A quarter of your bullets are empowered and deal double weapon damage. Adds ammo too.
- +30% Max Ammo
Passive
- +100% Bonus Weapon Damage
- 25% Proc Chance
- Bought in
- 3.7% of games, usually at minute 33
- Win rate
- 59.1%, 3.8% above the average tier 4 item (55.3%)
- Works best on
- Grey Talon +6.3%, Vyper +5.2%, Vindicta +4.2%
- Weakest on
- Shiv −0.7%
- Strongest against
- Baba +1.4%, Shiv +0.7%, Wraith +0.7%
- Weakest against
- Haze −1.3%, The Doorman −0.9%
Ricochet
Weapon item, Tier 4, 6,400 souls, Passive
Your bullets bounce to two nearby enemies for 65% of the damage, carrying your bullet effects with them.
- +18% Fire Rate
Passive
- 65% Ricochet Damage
- 2 Ricochet Targets
- 13 m Ricochet Range
- Bought in
- 10.6% of games, usually at minute 27
- Win rate
- 54.6%, 0.6% below the average tier 4 item (55.3%)
- Works best on
- Drifter +1.9%, Venator +0.4%
- Weakest on
- Rem −5.7%, McGinnis −4.1%
- Strongest against
- Shiv +1.0%, Mirage +0.8%, Victor +0.8%
- Weakest against
- Rat King −1.6%, Haze −1.1%
Silencer
Weapon item, Tier 4, 6,400 souls, Passive
Your bullets reduce the target's spirit damage and slowly build up to a silence that locks their abilities.
- +12% Spirit Resist
Passive
- -25% Spirit Damage Reduction
- 6 s Debuff Duration
Passive
- 10 s Immunity Duration
- 1.04% Buildup Per Shot
- Bought in
- 5.7% of games, usually at minute 34
- Win rate
- 58.9%, 3.6% above the average tier 4 item (55.3%)
- Works best on
- Warden +5.2%, Wraith +4.8%, Mirage +4.3%
- Strongest against
- Venator +0.9%, Kelvin +0.8%, Baba +0.6%
- Weakest against
- Mina −0.8%, Haze −0.7%
Spellslinger
Weapon item, Tier 4, 6,400 souls, Passive
Every ability or item you use in a fight gives stacking fire rate and faster reloads.
- +5% Ability Cooldown Reduction
Passive
- +11% Fire Rate
- -10% Reload Time
- 6 Max Stacks
- 18 s Buff Duration
- Bought in
- 3.2% of games, usually at minute 33
- Win rate
- 57.6%, 2.3% above the average tier 4 item (55.3%)
- Works best on
- Wraith +6.9%, Rat King +5.2%, Venator +4.5%
- Weakest on
- Lady Geist −4.2%
- Strongest against
- Baba +1.4%, Lady Geist +0.7%, Victor +0.7%
- Weakest against
- Rat King −0.9%, Mina −0.8%
Spiritual Overflow
Weapon item, Tier 4, 6,400 souls, Passive
Shooting enemy heroes charges up a buff of fire rate, spirit power and spirit lifesteal. For heroes who mix gun and spirit damage.
- +13% Ability Duration
- +13% Spirit Lifesteal
- +90 Bonus Health
- +6 Spirit Power
Passive
- +25% Fire Rate
- +30 Spirit Power
- +10% Spirit Lifesteal
- 1.08% Buildup Per Shot
- 15 s Duration
- Upgrades from
- Spirit Lifesteal
- Bought in
- 9.8% of games, usually at minute 32
- Win rate
- 55.7%, 0.4% above the average tier 4 item (55.3%)
- Works best on
- Mina +4.1%, Pocket +3.9%, Mirage +3.6%
- Weakest on
- Baba −3.8%, Lady Geist −1.4%
- Strongest against
- Baba +0.4%, Infernus +0.3%, Victor +0.3%
- Weakest against
- Wraith −0.5%, Mina −0.3%
Spirit
Arctic Blast
Spirit item, Tier 4, 6,400 souls, Active
Active: an ice blast that freezes enemies for a second, then slows them and stops their stamina regen.
- +10% Spirit Resist
Active, cooldown 24 s
- 175 Damage, scales with spirit power
- 1 s Freeze Duration
- 16 m End Radius
- Upgrades from
- Cold Front
- Bought in
- 3.7% of games, usually at minute 30
- Win rate
- 52.7%, 2.6% below the average tier 4 item (55.3%)
- Weakest on
- Calico −4.0%, Drifter −2.7%
- Strongest against
- Violet +1.1%, Calico +1.0%, Shiv +0.9%
Boundless Spirit
Spirit item, Tier 4, 6,400 souls, Passive
A big spirit power boost, +15% and +30 flat, plus health and regen.
- +15% Spirit Power
- +30 Spirit Power
- +75 Bonus Health
- +4 Out of Combat Regen
- Upgrades from
- Improved Spirit
- Bought in
- 32.8% of games, usually at minute 29
- Win rate
- 53.6%, 1.7% below the average tier 4 item (55.3%)
- Works best on
- Warden +3.6%, Victor +2.5%, Wraith +1.9%
- Weakest on
- Sinclair −3.0%, Yamato −3.0%
- Strongest against
- Mina +0.7%, Pocket +0.6%, Vyper +0.6%
- Weakest against
- Baba −0.9%, Graves −0.6%
Cursed Relic
Spirit item, Tier 4, 6,400 souls, Active
Active: curse an enemy so they cannot use abilities, shoot or use items for a few seconds, and strip their buffs. You deal less damage meanwhile.
Active, cooldown 55 s
- 3.25 s Duration
- 20 m Cast Range
- -25% Damage Penalty
- Bought in
- 2.6% of games, usually at minute 34
- Win rate
- 50.4%, 4.9% below the average tier 4 item (55.3%)
- Weakest on
- Kelvin −9.6%, Ivy −7.3%
- Strongest against
- Lady Geist +1.0%, Graves +0.7%, Baba +0.7%
- Weakest against
- Rem −1.1%, Vyper −1.1%
Echo Shard
Spirit item, Tier 4, 6,400 souls, Active
Active: reset the cooldown of one chosen non-ultimate ability so you can cast it again right away.
- +5% Spirit Resist
- +5% Bullet Resist
Active
- 100% Imbued Ability Cooldown
- Bought in
- 3.6% of games, usually at minute 27
- Win rate
- 55.0%, 0.3% below the average tier 4 item (55.3%)
- Works best on
- Ivy +2.2%, Paige +1.7%, McGinnis +1.6%
- Weakest on
- Viscous −3.0%, Paradox −2.9%
- Strongest against
- Shiv +1.0%, Bebop +0.9%, Viscous +0.9%
- Weakest against
- Graves −1.6%, Rat King −1.4%
Escalating Exposure
Spirit item, Tier 4, 6,400 souls, Passive
Every time you deal spirit damage, the target takes more spirit damage from you, up to 12 stacks.
- -8% Spirit Resist On Spirit Damage
- +17% Spirit Resist
Passive
- +4.5% Spirit Amp per Stack
- 12 Max Stacks
- 12 s Duration
- 0.7 s Max Frequency Per Target
- Upgrades from
- Mystic Vulnerability
- Bought in
- 17.9% of games, usually at minute 30
- Win rate
- 55.9%, 0.6% above the average tier 4 item (55.3%)
- Works best on
- Deadman Danny +3.5%, Wraith +3.2%, Rem +3.2%
- Weakest on
- Shiv −2.2%, Victor −1.8%
- Strongest against
- Violet +0.6%, Victor +0.5%, Shiv +0.4%
- Weakest against
- Baba −0.8%, Venator −0.4%
Ethereal Shift
Spirit item, Tier 4, 6,400 souls, Active
Active: become invulnerable for 4 seconds, then gain spirit power, spirit resist and speed.
Active, cooldown 37 s
- 4 s Duration
- +20 Spirit Power
- +30% Spirit Resist
- +3 m/s Move Speed
- 5 s Buff Duration
- Bought in
- 1.7% of games, usually at minute 36
- Win rate
- 57.1%, 1.8% above the average tier 4 item (55.3%)
- Works best on
- Victor +4.8%, Mina +4.7%, Pocket +4.4%
- Strongest against
- Rat King +1.6%, Lady Geist +0.9%, Haze +0.7%
- Weakest against
- Victor −2.2%, Mina −1.0%
Focus Lens
Spirit item, Tier 4, 6,400 souls, Active
Active: silence an enemy. Part of the damage they take during the silence hits again when it ends.
- +10% Fire Rate
Active, cooldown 45 s
- 35% Damage On Expire
- -9% Spirit Resist
- 12 s Resist Reduction Duration
- 25 m Cast Range
- -30 Spirit Power
- Upgrades from
- Spirit Sap
- Bought in
- 0.9% of games, usually at minute 33
- Win rate
- 53.3%, 2.0% below the average tier 4 item (55.3%)
- Works best on
- Calico +2.9%
Lightning Scroll
Spirit item, Tier 4, 6,400 souls, Passive
Damage from your ultimate stuns and deals bonus damage after a short delay, and your spirit damage slows.
- 24% Move Speed on Spirit Damage
- +50 Bonus Health
- +0.75 m/s Sprint Speed
Passive
- 150 Damage
- 3 s Delay Before Effect
- Upgrades from
- Mystic Slow
- Bought in
- 2.6% of games, usually at minute 34
- Win rate
- 54.9%, 0.4% below the average tier 4 item (55.3%)
- Works best on
- Rem +2.6%, Sinclair +1.9%, Seven +1.5%
- Weakest on
- Bebop −2.8%
- Strongest against
- Dynamo +0.7%, Paige +0.7%, Graves +0.7%
- Weakest against
- Mirage −1.0%, Baba −0.7%
Magic Carpet
Spirit item, Tier 4, 6,400 souls, Active
Active: summon a flying carpet that carries you away fast and makes you immune to slows.
- +15% Ability Duration
- +125 Bonus Health
- +14 Spirit Power
- -15% Gravity Scale
- +25% Air Control
Active
- 12 s Duration
- +7 m/s Bonus Fly Speed
- 1.3 s Summon Duration
- Bought in
- 1.1% of games, usually at minute 30
- Win rate
- 56.8%, 1.5% above the average tier 4 item (55.3%)
- Works best on
- Lash +8.7%, Solomon +5.2%, Sinclair +1.8%
- Strongest against
- Paige +0.9%, Deadman Danny +0.9%, Abrams +0.8%
- Weakest against
- Lash −2.0%, Baba −1.4%
Mercurial Magnum
Spirit item, Tier 4, 6,400 souls, Passive
Attach it to one ability. Using it reloads your gun and makes your bullets deal bonus spirit damage until the next reload.
- +20% Max Ammo
- +7 Spirit Power
Passive
- +20% Base Bullet Damage, scales with spirit power
- 60 Damage, scales with spirit power
- +22% Fire Rate
- 100% Bullets Reloaded
- 14 s Charge-Up Time
- Upgrades from
- Quicksilver Reload
- Bought in
- 8.2% of games, usually at minute 29
- Win rate
- 53.7%, 1.6% below the average tier 4 item (55.3%)
- Works best on
- Infernus +2.2%, Violet +2.1%, Seven +1.7%
- Weakest on
- Baba −6.7%, Victor −5.6%
- Strongest against
- Shiv +0.8%, Warden +0.8%, Victor +0.8%
- Weakest against
- Rat King −0.7%, Lady Geist −0.4%
Mystic Reverb
Spirit item, Tier 4, 6,400 souls, Passive
Attach it to one ability. Its hits slow the target and echo part of the damage to enemies around them.
- +8% Spirit Lifesteal
Passive, cooldown 6.25 s
- 50% Damage
- +22% Imbued Lifesteal
- 32% Move Speed
- 16 m Radius
- 3 s Delay Duration
- Bought in
- 8.0% of games, usually at minute 31
- Win rate
- 56.6%, 1.3% above the average tier 4 item (55.3%)
- Works best on
- Lash +5.4%, Deadman Danny +5.2%, The Doorman +5.1%
- Weakest on
- Paradox −0.8%
- Strongest against
- Paradox +0.7%, Vindicta +0.5%, Baba +0.3%
- Weakest against
- Lash −0.6%, Kelvin −0.5%
Refresher
Spirit item, Tier 4, 6,400 souls, Active
Active: reset every ability cooldown and refill all charges. Five minute cooldown.
Active, cooldown 300 s
- Bought in
- 5.1% of games, usually at minute 35
- Win rate
- 56.2%, 0.9% above the average tier 4 item (55.3%)
- Works best on
- Victor +5.0%, Yamato +4.0%, McGinnis +2.6%
- Weakest on
- Lash −6.0%, Pocket −4.8%
- Strongest against
- Lash +1.5%, Rat King +1.1%, Seven +0.4%
- Weakest against
- Victor −1.7%, Shiv −0.8%
Scourge
Spirit item, Tier 4, 6,400 souls, Active
Active: put an aura on yourself or an ally that burns nearby enemies for a share of their max health, plus spirit and debuff resist.
- +100 Bonus Health
Active, cooldown 35 s
- 2.3% Max Health per second, scales with spirit power
- +40% Spirit Resist
- +20% Debuff Resist
- 10 s Duration
- 35 m Cast Range
- 10 m Radius
- Bought in
- 2.6% of games, usually at minute 34
- Win rate
- 57.5%, 2.2% above the average tier 4 item (55.3%)
- Works best on
- Victor +5.7%, Shiv +3.7%, Rem +3.2%
- Strongest against
- Rat King +1.2%, Violet +0.7%, Lady Geist +0.6%
- Weakest against
- Pocket −0.8%, Mina −0.5%
Spirit Burn
Spirit item, Tier 4, 6,400 souls, Passive
Dealing 500 spirit damage to an enemy within 5 seconds blows them up and sets them burning, which also cuts their healing.
- +6% Ability Range
Passive
- 500 Damage Threshold
- 50 Explosion Damage
- 24 Damage Per Second, scales with spirit power
- 20 s Immunity Duration
- 8 s Debuff Duration
- -70% Incoming Healing
- Bought in
- 16.9% of games, usually at minute 32
- Win rate
- 56.4%, 1.1% above the average tier 4 item (55.3%)
- Works best on
- Victor +6.3%, Mo & Krill +4.7%, McGinnis +4.5%
- Weakest on
- Pocket −1.7%
- Strongest against
- Dynamo +0.3%, Haze +0.3%, Vindicta +0.3%
- Weakest against
- Victor −0.5%, Shiv −0.5%
Transcendent Cooldown
Spirit item, Tier 4, 6,400 souls, Passive
Your ability and item cooldowns are 25% shorter.
- +4 Out of Combat Regen
Passive
- +25% Ability Cooldown Reduction
- +25% Item Cooldown Reduction
- Upgrades from
- Superior Cooldown
- Bought in
- 21.2% of games, usually at minute 33
- Win rate
- 53.9%, 1.4% below the average tier 4 item (55.3%)
- Works best on
- Victor +2.8%, Calico +1.5%, Silver +1.3%
- Weakest on
- Yamato −3.0%, Celeste −2.6%
- Strongest against
- Rat King +0.6%, Lash +0.5%, Dynamo +0.2%
- Weakest against
- Violet −0.7%, Victor −0.6%
Vortex Web
Spirit item, Tier 4, 6,400 souls, Active
Active: throw a grenade that pulls enemies together and slows them.
- +8% Ability Range
- +0.75 m/s Sprint Speed
Active, cooldown 42 s
- 12 m Capture Radius
- 28% Move Speed
- 4 s Duration
- 0.5 s Tether Duration
- -36% Dash Distance
- Upgrades from
- Slowing Hex
- Bought in
- 2.1% of games, usually at minute 30
- Win rate
- 52.5%, 2.8% below the average tier 4 item (55.3%)
- Weakest on
- The Doorman −4.7%, Sinclair −1.6%
- Strongest against
- The Doorman +2.0%, Mirage +0.9%, Shiv +0.6%
- Weakest against
- Paige −1.3%, Rat King −0.8%
Vitality
Cheat Death
Vitality item, Tier 4, 6,400 souls, Passive
When a hit would kill you, you become unable to die for 4.5 seconds instead, dealing and receiving less. 90 second cooldown.
- +200 Bonus Health
- +15% Bullet Resist
Passive, cooldown 90 s
- 4.5 s Death Immunity Duration
- -60% Damage Reduction
- -60% Incoming Healing
- Bought in
- 1.6% of games, usually at minute 36
- Win rate
- 55.9%, 0.7% above the average tier 4 item (55.3%)
- Works best on
- Pocket +6.0%, Mina +5.6%, Rem +5.2%
- Strongest against
- Deadman Danny +0.8%, Seven +0.6%, Paige +0.6%
- Weakest against
- Sinclair −1.1%, Victor −1.0%
Colossus
Vitality item, Tier 4, 6,400 souls, Active
Active: grow bigger, gaining bullet resist, spirit resist and melee damage, and slow enemies around you.
- +25% Base Health
- +15% Weapon Damage
Active, cooldown 37 s
- 35% Bullet Resist
- 35% Spirit Resist
- +30% Melee Damage
- 24% Move Speed
- 14 m Radius
- 7 s Duration
- 20% Model Scale
- Upgrades from
- Extra Health
- Bought in
- 3.1% of games, usually at minute 34
- Win rate
- 58.2%, 3.0% above the average tier 4 item (55.3%)
- Works best on
- Abrams +2.7%, Mo & Krill +2.5%, Drifter +2.4%
- Strongest against
- Haze +0.5%, Lash +0.5%, Baba +0.5%
- Weakest against
- The Doorman −0.7%, Shiv −0.6%
Divine Barrier
Vitality item, Tier 4, 6,400 souls, Active
Active: cleanse non-stun debuffs from an ally or yourself and give a 600 barrier and speed. Half the cooldown when cast on someone else.
- +10% Ability Range
- +1.5 Out of Combat Regen
Active, cooldown 45 s
- 600 Barrier
- +2.75 m/s Move Speed
- 6 s Buff Duration
- 40 m Cast Range
- Upgrades from
- Guardian Ward
- Bought in
- 3.5% of games, usually at minute 30
- Win rate
- 55.1%, 0.2% below the average tier 4 item (55.3%)
- Works best on
- Sinclair +1.6%
- Weakest on
- Kelvin −3.7%, Rem −1.4%
- Strongest against
- Rem +0.8%, Mo & Krill +0.7%, Kelvin +0.6%
- Weakest against
- Paige −1.7%, Rat King −0.6%
Diviner's Kevlar
Vitality item, Tier 4, 6,400 souls, Passive
Casting your ultimate gives you a 1,000 barrier and spirit power. Also shortens your ultimate cooldown.
- +15% Ability Duration
- +10% Ultimate Cooldown Reduction
Passive, cooldown 40 s
- 1000 Barrier
- +40 Spirit Power
- 20 s Buff Duration
- Bought in
- 3.2% of games, usually at minute 35
- Win rate
- 58.4%, 3.2% above the average tier 4 item (55.3%)
- Works best on
- Rat King +6.1%, Mina +5.6%, Violet +5.3%
- Strongest against
- Kelvin +1.0%, Drifter +0.8%, Paige +0.7%
- Weakest against
- Violet −0.9%, Solomon −0.9%
Healing Tempo
Vitality item, Tier 4, 6,400 souls, Passive
Your heals also give the target fire rate and move speed, and all healing you give is stronger.
- +25% Outgoing Healing
- +10% Spirit Resist
- +6 Health Regen
- +4 Out of Combat Regen
Passive
- +35% Fire Rate
- +1.25 m/s Move Speed
- 7 s Buff Duration
- Upgrades from
- Healing Booster
- Bought in
- 4.6% of games, usually at minute 33
- Win rate
- 55.6%, 0.4% above the average tier 4 item (55.3%)
- Works best on
- Haze +3.7%, Dynamo +1.3%, McGinnis +1.1%
- Weakest on
- Lady Geist −1.9%, Celeste −1.2%
- Strongest against
- Kelvin +0.6%, Paige +0.6%, Lash +0.5%
- Weakest against
- Warden −0.7%, McGinnis −0.5%
Indomitable
Vitality item, Tier 4, 6,400 souls, Passive
Your next stun, chain, immobilize, sleep or silence is removed automatically, and you get a barrier and shorter cooldowns.
- +10% Bullet Resist
- +10% Spirit Resist
- +2 Out of Combat Regen
Passive, cooldown 55 s
- 325 Barrier, scales with spirit power
- 10 s Duration
- Upgrades from
- Reactive Barrier
- Bought in
- 6.6% of games, usually at minute 35
- Win rate
- 55.0%, 0.3% below the average tier 4 item (55.3%)
- Works best on
- Calico +2.5%, McGinnis +2.4%, Pocket +2.1%
- Weakest on
- Silver −2.0%, Mo & Krill −1.7%
- Strongest against
- Rat King +0.9%, Graves +0.6%, Lash +0.5%
- Weakest against
- Violet −0.8%, Shiv −0.8%
Infuser
Vitality item, Tier 4, 6,400 souls, Active
Active: huge spirit lifesteal and spirit power for 7 seconds.
- +13% Spirit Lifesteal
- +10% Spirit Resist
- +100 Bonus Health
- +6 Spirit Power
Active, cooldown 30 s
- +70% Spirit Lifesteal
- +30 Spirit Power
- 7 s Duration
- Upgrades from
- Spirit Lifesteal
- Bought in
- 4.2% of games, usually at minute 29
- Win rate
- 56.3%, 1.0% above the average tier 4 item (55.3%)
- Works best on
- Infernus +2.0%, Lady Geist +1.4%, Kelvin +1.4%
- Weakest on
- Victor −3.8%, Baba −2.6%
- Strongest against
- Violet +1.0%, Sinclair +0.9%, Dynamo +0.8%
- Weakest against
- Baba −0.8%, Kelvin −0.7%
Inhibitor
Vitality item, Tier 4, 6,400 souls, Passive
Your bullets build up a debuff that cuts the target's damage and healing.
- +10% Weapon Damage
- +150 Bonus Health
Passive
- -30% Damage Penalty
- -40% Incoming Healing
- 5 s Debuff Duration
- 0.77% Buildup Per Shot
- Bought in
- 3.1% of games, usually at minute 36
- Win rate
- 55.8%, 0.5% above the average tier 4 item (55.3%)
- Works best on
- Mirage +2.9%, Vyper +2.1%, Infernus +2.0%
- Weakest on
- Rat King −2.9%, Graves −1.7%
- Strongest against
- Kelvin +0.9%, Seven +0.9%, Venator +0.8%
- Weakest against
- Victor −1.4%, Solomon −1.0%
Juggernaut
Vitality item, Tier 4, 6,400 souls, Passive
Enemies that shoot you fire slower. Also gives big slow resist, move speed, melee resist and regen.
- +50% Slow Resist
- +2.5 m/s Move Speed
- +25% Melee Resist
- +8 Health Regen
Passive
- 40% Fire Rate
- 4 s Duration
- Upgrades from
- Enduring Speed
- Bought in
- 7.5% of games, usually at minute 34
- Win rate
- 55.1%, 0.2% below the average tier 4 item (55.3%)
- Works best on
- Billy +0.9%, Victor +0.7%
- Weakest on
- Mo & Krill −2.8%, Ivy −2.6%
- Strongest against
- Rat King +1.0%, Graves +0.6%, Seven +0.4%
- Weakest against
- Shiv −1.3%, Mo & Krill −0.9%
Leech
Vitality item, Tier 4, 6,400 souls, Passive
Large lifesteal on both bullet and spirit damage, plus health, weapon damage and spirit power.
- +28% Spirit Lifesteal
- +28% Bullet Lifesteal
- +180 Bonus Health
- +12% Weapon Damage
- +12 Spirit Power
- Upgrades from
- Bullet Lifesteal, Spirit Lifesteal
- Bought in
- 6.2% of games, usually at minute 32
- Win rate
- 54.6%, 0.7% below the average tier 4 item (55.3%)
- Works best on
- Wraith +0.5%
- Weakest on
- Billy −3.8%, Victor −3.5%
- Strongest against
- Vyper +0.6%, Sinclair +0.5%, Billy +0.4%
- Weakest against
- Mirage −0.5%, Lady Geist −0.5%
Phantom Strike
Vitality item, Tier 4, 6,400 souls, Active
Active: teleport to an enemy, slam them to the ground, then slow and disarm them.
- +15% Weapon Damage
- +8 Spirit Power
Active, cooldown 35 s
- 40% Move Speed
- 75 Impact Damage, scales with spirit power
- 25 m Cast Range
- 3 s Debuff Duration
- Bought in
- 2.0% of games, usually at minute 30
- Win rate
- 56.1%, 0.8% above the average tier 4 item (55.3%)
- Works best on
- Viscous +4.0%, Silver +2.2%, Billy +1.6%
- Strongest against
- Violet +1.9%, Mirage +0.9%, Paradox +0.8%
- Weakest against
- Vindicta −2.7%, Abrams −1.1%
Plated Armor
Vitality item, Tier 4, 6,400 souls, Passive
Some incoming bullets bounce off completely, and others lose their on-hit effects.
- +130 Bonus Health
Passive
- 30% Deflection Percent
- 50% On-Hit Prevention Percent
- Bought in
- 5.0% of games, usually at minute 35
- Win rate
- 52.4%, 2.9% below the average tier 4 item (55.3%)
- Weakest on
- Kelvin −6.1%, Lady Geist −5.6%
- Strongest against
- Infernus +1.2%, Graves +1.1%, Rat King +0.8%
- Weakest against
- Vyper −1.4%, Pocket −1.3%
Siphon Bullets
Vitality item, Tier 4, 6,400 souls, Passive
Your bullets steal max health from enemies for a while. They get it back when the effect ends.
- +15% Weapon Damage
- +10% Bullet Resist
Passive
- 2.5% Max HP Steal
- 17 s Steal Duration
- 1.2 s Max Frequency
- Bought in
- 7.4% of games, usually at minute 31
- Win rate
- 58.7%, 3.4% above the average tier 4 item (55.3%)
- Works best on
- Mirage +4.0%, Graves +3.3%, Warden +2.8%
- Strongest against
- Venator +1.1%, Baba +0.3%
- Weakest against
- Rat King −2.3%, Sinclair −0.7%
Spellbreaker
Vitality item, Tier 4, 6,400 souls, Passive
The next big hit of spirit damage you take is cut by 65%, once every 9 seconds.
- +18% Spirit Resist
- +25% Debuff Resist
- +90 Bonus Health
Passive, cooldown 9 s
- 65% Spirit Damage Reduction
- 175 Damage Threshold
- Upgrades from
- Debuff Reducer
- Bought in
- 3.6% of games, usually at minute 37
- Win rate
- 53.5%, 1.8% below the average tier 4 item (55.3%)
- Works best on
- Mina +1.3%
- Weakest on
- Rat King −4.5%, Mo & Krill −3.6%
- Strongest against
- Paige +1.0%, Rat King +1.0%, Ivy +0.7%
- Weakest against
- Paradox −1.3%, McGinnis −1.1%
Unstoppable
Vitality item, Tier 4, 6,400 souls, Active
Active: for 5.5 seconds you cannot be stunned, silenced, slept, rooted or disarmed. Use it before the stun lands; it does not work while stunned.
- +25% Debuff Resist
- +125 Bonus Health
Active, cooldown 60 s
- 5.5 s Duration
- Upgrades from
- Debuff Reducer
- Bought in
- 5.6% of games, usually at minute 34
- Win rate
- 55.0%, 0.3% below the average tier 4 item (55.3%)
- Works best on
- Vyper +1.9%, Baba +1.7%, Wraith +1.5%
- Weakest on
- Rat King −4.6%, Mo & Krill −4.0%
- Strongest against
- Lady Geist +0.6%, Drifter +0.5%, Baba +0.5%
- Weakest against
- Vyper −0.8%, Violet −0.6%
Vampiric Burst
Vitality item, Tier 4, 6,400 souls, Active
Active: big bullet lifesteal, fire rate and extra ammo for 5 seconds.
- +13% Bullet Lifesteal
- +10% Bullet Resist
- +100 Bonus Health
- +6% Weapon Damage
Active, cooldown 30 s
- 70% Bullet Lifesteal
- 34% Fire Rate
- +75% Ammo
- 5 s Duration
- Upgrades from
- Bullet Lifesteal
- Bought in
- 5.6% of games, usually at minute 31
- Win rate
- 54.3%, 1.0% below the average tier 4 item (55.3%)
- Works best on
- Holliday +1.7%, Vindicta +1.4%, Grey Talon +1.4%
- Weakest on
- McGinnis −4.9%, Silver −4.3%
- Strongest against
- Venator +1.3%, Baba +0.8%, Viscous +0.5%
- Weakest against
- Rat King −0.6%, Haze −0.6%
Witchmail
Vitality item, Tier 4, 6,400 souls, Passive
Heavy spirit hits on you shorten a random ability cooldown. Also gives spirit resist and spirit power.
- +22% Spirit Resist
- +14 Spirit Power
Passive, cooldown 1 s
- 4 s Cooldown Reduction per Hit
- 75 Damage Threshold
- Bought in
- 6.2% of games, usually at minute 33
- Win rate
- 57.3%, 2.0% above the average tier 4 item (55.3%)
- Works best on
- Kelvin +5.1%, Victor +4.8%, Dynamo +4.2%
- Strongest against
- Lash +0.5%, Ivy +0.4%
- Weakest against
- Shiv −0.6%, Mina −0.5%
The shop is laid out as in the game: Fairfax for weapon items (the gun items), the Curiosity Catalog for spirit items and MPS for vitality, with round icons for active items. Tap an item for its card plus match numbers: the share of games it gets bought in, the usual minute, its win rate against the average item of its tier, the heroes it suits best and worst, and the enemies it does best against.
Why expensive items always win more
Raw win rates climb with price. Tier 4 items win noticeably more often than tier 1 ones, because the team that is ahead is the one that can afford 6,400 soul items first. That is why every item here is compared with the average item of its own tier rather than with a flat 50%.
Emergency items show the opposite effect. and win far less often than other tier 3 items, since players reach for them when they are already losing fights. Their raw win rate says little about the item, while their results against specific heroes, measured against their own usual result, stay useful.
Counter item cheat sheet
- Heavy healing
- , , , ,
- Gun carries
- , , , , , ,
- Spirit burst
- , , , , , ,
- Stuns and silences
- , , , , ,
- Dashes and escapes
- , , , , , ,
- Tanks
- , , , , ,
is the cheapest answer to healing at 1,600 souls, but it only works through spirit damage, so gun heroes get more from . Against stuns, the choice depends on timing: only shortens them, pays you back with a barrier after the stun lands, and has to be pressed before it, because it does nothing while you are already stunned.




