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Heroes

Rat King Deadlock Guide: Abilities, Upgrades, Tunnels and How to Play Him

Rat King won the first City Never Sleeps vote and joined Deadlock on October 2. He mixes a close-range spreadshot with tunnel travel, a swarm that strips bullet resist and a banner that can turn a team fight. Numbers below reflect the October 5 balance update, which trimmed his ultimate.

Rat King key art from Valve's Deadlock announcement

Who is Rat King?

In Deadlock's story, Rat King is Louis, ruler of the New York Warrens, a crowned rat who climbs out of the sewers with a plan to claim Long Island as the rat nation of Ratannia. The game tags him Scrappy, Regal and Tenacious, which is a fair summary of how he plays.

Rat King hero card: Scrappy, Regal, Tenacious
Rat King's hero card. He was the first of six City Never Sleeps heroes chosen by player vote.

Valve does not assign official roles in Deadlock. Launch coverage called him a tank, and his kit backs that up: a short-range gun, a barrier and a team-wide defensive ultimate all want him near the front of a fight.

Weapon and base stats

His gun, Sovereign's Decree, fires two pellets per shot, and one of them always lands exactly on your aim point.

Rat King's base stats
Health
800
Damage per second
~60
6 per pellet, 2 pellets a shot
Fire rate
5/s
24 ammo, 2.8 s reload
Falloff range
20-50 m
Full damage up to 20 m
Move speed
6.8 m/s
Sprint 1.6, dash 13.9
Stamina charges
3
3.8 s cooldown
Melee damage
50 / 116
Light / heavy

Abilities and upgrade tiers

Abilities and upgrades (tiers cost 1, 2 and 5 points)
  • Scrap Grenade26 s cooldownBounces, then explodes three times for 70 damage each and slows by 20% for 4 s.
    1. 8 s shorter cooldown
    2. +70 damage per blast
    3. A big final blast with a 40% slow
  • Rat Swarm24 s cooldownUp to 5 rats latch on for spirit damage. Every bite lowers bullet resist by 1%.
    1. +1 charge
    2. Bigger swarm, debuff lasts 4 s longer
    3. +8 damage, extra -1% per bite
  • Royal Pestments22 s cooldownA 6 s barrier worth 15% of max health, with a 15% chance to return bullets.
    1. Lasts 4 s longer
    2. 8 s shorter cooldown, +15% return chance
    3. Caps every hit at 250, +10% barrier
  • Rule, Ratannia!160 s cooldownA 12 s banner: allies get +3 m/s, slow immunity and 15% damage reduction. The slam deals 200, knocks up and slows by 40%.
    1. +2 m/s move speed
    2. +5 s flag, +8 m radius
    3. +150 slam damage, +10% damage reduction

How the tunnels work

Rat King can crouch at a vent to drop into the tunnels and pop out at another one. Squeezing in is a 1.7 second channel, so enter where nobody is watching. The key limit: you cannot enter or leave while in combat. Tunnels are a rotation and flanking tool, not an escape button, so decide where you want to arrive before the fight starts. Every vent route is on our Deadlock tunnel map.

Deadlock minimap with the vent network highlighted in teal across the middle of the city
The vent network Rat King uses, highlighted from the game's own minimap layer. It runs across the middle of the city and connects the lanes.
  • Use tunnels to move between lanes while the enemy thinks you are still farming.
  • Pop out behind a fight that has already started, so your first action is a swarm on their backline.
  • Do not plan to tunnel out of a losing duel. You will be in combat, and the vent will not take you.

How to play him

  1. Open with Rat Swarm. Each bite lowers bullet resist, so your spreadshot and your team's guns hit harder on that target for the rest of the fight.
  2. Throw Scrap Grenade where the enemy is going. The slows keep targets inside your short weapon range, and the last blast is the biggest.
  3. Save Royal Pestments for burst you cannot block any other way. It absorbs pure damage, which most barriers do not, and at Tier 3 it caps every hit at 250 damage.
  4. Plant the banner where your team will fight. Move speed, slow immunity and damage reduction are team tools, and the slam hits hardest when enemies are already inside.
  5. Fight inside 20 meters. Past that, your damage drops off until it bottoms out at 50 meters.

How to fight against Rat King

  • Dash to shake off his rats, since a dash removes a latched rat.
  • Dispel effects clear his grenade and swarm debuffs.
  • shuts down the crowd control from his grenade and banner slam.
  • Against a Tier 3 Royal Pestments, many small hits beat a single big burst, because each hit is capped at 250.
  • Fight him at range. His gun falls off from 20 meters.
  • Rem, Mo & Krill and Calico in Ava form fit through the same vents, so they can follow him in.

Rat King won about 60% of ranked games in his first days. The October 5 update cut his banner's damage reduction, radius and charge time and raised its cooldown from 130 to 160 s, while buffing Scrap Grenade and Rat Swarm a little. Since then he wins 53.5%, still A tier on our Deadlock tier list.

Rat King in Ranked

Rat King launched with a temporary exemption: new heroes can be picked in Ranked without the usual 15 Standard wins for a limited time after release, which is why he appeared in about seven of every ten ranked games in his first two days. He does not count toward the three ranked heroes you need, and once the window closes he needs 15 Standard wins like anyone else. Standard games are still where you learn tunnel routes and banner timing. The sandbox is the fastest way to check his falloff. Our City Never Sleeps heroes guide tracks who comes next.

FAQ

On October 2, 2026, as the first hero chosen by the City Never Sleeps player vote.

No. He cannot enter or leave the tunnels while in combat, so use them to rotate and flank before a fight starts.

Yes. The October 5 update raised Rule, Ratannia!'s cooldown from 130 to 160 s and cut its damage reduction, radius and charge time, while slightly buffing Scrap Grenade and Rat Swarm. His ranked win rate went from about 60% to 53.5%.

Dash to shake off his rats, use dispels on his debuffs, save for his banner slam, and fight him beyond 20 meters where his gun falls off.