Who is Nurse Harrow?
Nurse Harrow arrived on October 20 as the sixth and final hero of City Never Sleeps. She runs the Marble Hill Possession Ward and treats possession with leeches, vapors and syringes. The game files class her as a Marksman, and her hero card tags her Strict, Terrifying and Savior. Valve rates her complexity 1 of 4, its easiest grade, but most of her value comes from keeping teammates alive, so she plays closer to a support than her class suggests.

Base stats
- Health
- 730
- Weapon damage
- 14.9
- Per shot
- Ammo
- 11
- Move speed
- 6.8 m/s
- Health regen
- 0
- Grows with leech stacks
Nurse Harrow's gun
Code Blue fires 2.6 shots per second for 14.9 damage each, about 39 damage per second before items, with 11 shots and a 1.9 s reload. Damage starts to fall off at 20 m and bottoms out at 58 m. Headshots pay less than on most heroes, since her crit bonus is 40% lower. The gun matters less for its damage than for what it feeds: every hit on an enemy hero refills Healing Needles, and every leech she collects makes it fire 5% faster.
Nurse Harrow abilities
Leech Therapy30 s cooldown, 6.5 m radiusThrows a jar that releases four leeches. They latch onto enemies nearby, deal 23 spirit damage per second and eat 0.65 s of an enemy's buff duration every second. When they finish feeding they crawl back, and picking one up heals Harrow for the health it drained and permanently adds 0.6 health regen and 5% fire rate. Stacks cap at 10, and a quarter of them are lost on death.- Leeches drain stamina and give it to you when you pick them up
- 10 s shorter cooldown, +4 spirit power per leech stack
- +1 m radius, better spirit scaling, +8 max leech stacks
Wretched Vapors40 s cooldown, 13 m rangeCast on yourself or an ally for a 4 s rush: every action is 25% faster, and incoming damage is held back as specters instead of landing. Then comes a 4 s crash: every action is 20% slower, and the specters still left deal their held damage plus 30%. Healing removes specters first, so any heal during the rush or crash cancels that damage before it lands.- 15 s shorter cooldown, +7 m cast range
- +1 s rush, +20% healing effectiveness
- +15% rush speed, and the cast cleanses non-ultimate debuffs
Healing Needles1 charge, refilled by damage and leechesLoads Code Blue with a full clip of syringes that heal the allies they hit for 25 per shot, 15% more on a headshot. Reloading spends a charge for a fresh clip, unused syringes come back as part of a charge, and recasting puts them away. Charges refill as you hurt enemy heroes and slowly on their own for every leech stack you carry.- +1 max charge
- +20 heal per shot, each shot restores 0.6 stamina
- Better spirit scaling, each shot extends the target's non-ultimate buffs by 6%
Lurking Terrors200 s cooldown, 7 s channelOpens her bag for 7 s, dealing 60 spirit damage per second to enemies in a half circle in front of her and slowing their move speed and fire rate by 30%. Enemies who look at her build terror over 1.3 s and cannot use stamina or movement abilities while it builds. At full terror they flee from her for 2.2 s, plus 0.1 s per leech stack. Enemies facing away take half damage unless they are already fleeing. Harrow walks at 3.5 m/s while channeling.- 50 s shorter cooldown
- +20% move speed and fire rate slow, +30 damage per second
- +3 s channel, better spirit scaling, immune to damage while channeling
How leech stacks work
Leeches are the engine of the whole kit. Every jar can bring back up to four, and each one you pick up stays with you for the rest of the match, up to 10, or 18 with the last Leech Therapy upgrade. Losing a quarter of them on death makes staying alive part of the build.
- +0.6 health regen and +5% fire rate per stack, so ten stacks add 6 regen and 50% fire rate.
- +4 spirit power per stack once Leech Therapy has its second upgrade.
- Healing Needles refills by 0.15% of a charge every second per stack, on top of what your damage earns.
- Lurking Terrors makes enemies flee 0.1 s longer per stack.




