Deadlock Ranks Explained: Every Rank in Order and How Ranked Works
Deadlock's ranked ladder has eleven ranks, each split into six steps from I to VI, plus a badge for players who have not calibrated yet. This guide lists every rank in order and explains how points, calibration, loss protection and party rules decide where you land.
Written byMax CalderDeadlock journalist
Updated3 min read
Every Deadlock rank in order
01Initiate
02Seeker
03Acolyte
04Sentinel
05Mystic
06Ritualist
07Emissary
08Oracle
09Phantom
10Ascendant
11Eternus
Lowest to highest. Every rank runs from I to VI. Above Eternus I the steps are set by percentile.
From lowest to highest the ranks are Initiate, Seeker, Acolyte, Sentinel, Mystic, Ritualist, Emissary, Oracle, Phantom, Ascendant and Eternus. Each runs from I to VI, written as Emissary IV. Before your first calibration you carry the Obscurus badge, which is why some sites count twelve ranks.
The ranked system in numbers
Ranks
11
Plus Obscurus before calibration
Steps per rank
6
I to VI
Points per step
1,000
Points per full rank
7,000
VI to the next rank costs 2,000
Points per game
~300
Since August 2
Calibration matches
8
Solo only, capped at Oracle VI
Max party size
2
Duo within one full rank
How rank points work
Every step up, such as Seeker II to Seeker III, costs 1,000 points, and the jump from VI to the next rank's I costs 2,000. A win is worth about 300 points on average and a loss costs about the same, so one step takes roughly four net wins and a full rank roughly 24. Win streaks add a bonus on top. Our rank points guide has a calculator that works out the wins between any two ranks.
Loss protection
Reaching a new rank gives you a buffer of five games of loss protection, and a step up inside a rank gives two. A bad game right after a promotion will not drop you straight back, but a losing streak still will once the buffer runs out.
Calibration and the season reset
Each season starts with a soft reset and eight calibration matches. They are solo only, and no result can place you above Oracle VI, however well you play. Everything above Oracle is earned in regular ranked games. When a season ends, your peak is saved in your rank history and you receive a hideout item. Our season reset guide covers the end of Beta Season 1.
Who can play ranked
Ranked needs 60 Standard wins, three heroes with at least 15 Standard wins each, and no active sanctions such as low priority or a comms ban. Only heroes with 15 Standard wins can be picked in Ranked at all. Recently released heroes are the exception: for a limited time after release they can be picked without those wins, but they do not count toward your three.
Party rules
Ranked is solo or duo; larger parties cannot queue.
Duo partners must be within one full rank of each other, for example Mystic with Ritualist.
Eternus players can only duo with other Eternus players within three steps of each other.
Calibration matches are always solo.
Eternus and the leaderboards
Above Eternus I, the thresholds for each step are based on percentiles of the player base and updated daily, so the points needed move over time. The global leaderboard needs 75 games in the last 30 days. Hero leaderboards need 30 games on that hero in 30 days plus 100 lifetime wins with it.
FAQ
FILE No. 01
Eleven, from Initiate to Eternus, each split into I to VI. Uncalibrated players show the Obscurus badge, which some sites count as a twelfth rank.
FILE No. 02
Eternus. Above Eternus I, each step follows percentile thresholds of the player base that update daily.
FILE No. 03
7,000: five steps of 1,000 points from I to VI and a 2,000-point step from VI to the next rank. At about 300 points per win, that is roughly 24 net wins.
FILE No. 04
Yes, as a duo, if you are within one full rank of each other. Eternus players can only duo with Eternus players within three steps, and calibration is always solo.
Deadlock Ranked Beta Season 1 now ends on November 5, 2026. What the soft reset does to your rank, how the next calibration works and what is still unannounced.